If You Coulld Create A Move/Ability...

All of my moves would be cheap anyway ^_^
Besides, I can't think of any good moves that can be used strategically..
 
star fluid - lowers accuracy with stingy liquid
 
I will re-post everything I posted in the old one...

Ion Storm- just a regular weather attack that powers up Electric attacks and weakens flying attacks as well as damages pokemon (except electric and ground-types) every turn

Ninja Strike
Type: Dark
Power: 90
Accuracy: 85
PP: 15
effect: aways attacks first, it raises your evasiveness. It's power and accuracy raises by 30% in the dark.

and a few abilities...
Sheer Power
just like Speed Boost for attack power

Defensive Nature
Just like Speed Boost for defense power

Mental Focus
Just like Speed Bosst for Special stats...

Supercharged
When pok?mon enters battle, Ion Storm weather begins

Mighty Rage
Like a permanent Rage attack (attack power rises the lower the pok?mon's HP is)
 
Ability- Phase Shift

The user of this ability has complete immunity towards direct attacks the first turn, and has complete immunity towards indirect attacks the second turn. This abililty keeps switching in this order.
 
tmbjr said:
I will re-post everything I posted in the old one...

Ion Storm- just a regular weather attack that powers up Electric attacks and weakens flying attacks as well as damages pokemon (except electric and ground-types) every turn

Ninja Strike
Type: Dark
Power: 90
Accuracy: 85
PP: 15
effect: aways attacks first, it lowers the opponent's accuracy. It's power and accuracy raises by 30% in the dark.

and a few abilities...
Sheer Power
just like Speed Boost for attack power

Defensive Nature
Just like Speed Boost for defense power

Mental Focus
Just like Speed Bosst for Special stats...

Supercharged
When pok?mon enters battle, Ion Storm weather begins

Mighty Rage
Like a permanent Rage attack (attack power rises the lower the pok?mon's HP is)

SUPREEM CANNON (lowers enemys attack and defense power:150)
 
Move Set:
Airborne Assault
Type: Flying
Power: 95
Accuracy: 90
PP: 10
Range: One foe
effect: More critical rate and sometimes Attack increase.

Meteor Strike
Type: Steel
Power: 0
Accuracy: 90
PP: 5
Range: All foe
effect: Does 80% of damage to all foe.

Barbaric Blow
Type: Fighting
Power: 10~250
Accuracy: 30~100
PP: 15
Range: Random
effect: Attack like crazy...sometime does a super strong blow or minimum damage to randomly foe.

Snipe Attack
Type: Grass
Power: 90
Accuracy: 100
PP: 15
Range: One foe
effect: First turn hide in grass and second turn snipe from nowhere.

Morale Boost
Type: Fighting
Power: 0
Accuracy:
PP: 15
Range: Self
effect: Increase Attack power and 10% more critical rate.

Ability:
Samurai Spirit
After attacked by foe attack and defend increase.
Focus
When get attacked PP increase by 1 all move.
Invisible Body
Can be hurt only get attacked by non-physical attack.
Mirror Armor
Can be hurt only get attacked by physical attack.
 
Last edited:
Sturm said:
Move Set:
Airborne Assault
Type: Flying
Power: 95
Accuracy: 100
PP: 10
Range: One foe
effect: More critical rate and sometimes Attack increase.

Meteor Strike
Type: Steel
Power: 0
Accuracy: 90
PP: 5
Range: All foe
effect: Does 80% of damage to all foe.

Barbaric Blow
Type: Fighting
Power: 10~250
Accuracy: 30~100
PP: 25
Range: Random
effect: Attack like crazy...does massive damage or minimum damage to randomly foe.

Snipe Attack
Type: Grass
Power: 90
Accuracy: 100
PP: 15
Range: One foe
effect: First turn hide in grass and second turn snipe from nowhere.

Morale Boost
Type: Fighting
Power: 0
Accuracy:
PP: 25
Range: Self
effect: Increase Attack power and more critical rate.

Ability:
Samurai Spirit
After attacked by foe attack and defend increase.
Focus
When get attacked PP increase by 1 all move.
Invisible Body
Can be hurt only get attacked by non-physical attack.
Mirror Armor
Can be hurt only get attacked by physical attack.

Kind of impossible to miss with any of them, I can understand Snipe but really. There all good none the less.
 
Try this one...

Annihilation:
power: N/A
Acc: 40
Effect: randomly faints one to two Pokemon from each player's team

Spitfire:
power: 55
Acc: 95
effect: may burn, 20 percent chance


Downpowder:
Power: 100
Acc: 70
Effect: may confuse, burn, paralyze, put to sleep, freeze, or poison opponent, 40 percent chance

:cool:
 
Ultra AC (Ultra Autocannon)
Type: Steel
Power: 30
Accuracy: 90
PP: 5
effect: Hits 2-5 time, damage can't be reduced by resistance. My knock over opponent and flinch or confuse it.
 
Smite
Type: Electric
Accuracy: 20%
Power: n/a
Effect: When this attack hits, all Pokemon on the opponent's team faint except for Ground types. Only one Pokemon learns this move and it does not have mind reader or anything. This move is downright deadly in the hands of Smeargle...

Maul
Just a dark type Slash, can be learned by Sneasel, Absol, Crawdaunt, and my Ninja line.
 
Ninja Star
Type: Steel
Power: 70
Accuracy: 90
PP:15
Effect:Speed of 2 (like extreme speed), 50% chance of critical hit. Always flinches on Critical

This with Skymory and Kings Rock is crazy!
 
I got another one!

Bubble Blast
Type: water(duh)
Power:80
Acc: 90
Effect: None

Hammer
Type: Steel
Power: 65
Acc: 95
Effect: may paralyze (30%)
 
Neon Rush
Type: Normal
Power: 100
Accuracy: 85
PP: 10
effect:Claws, blades ect. glows and slashes foe, may raise your attack + good critical ratio.
 
Fire Fists
AP: 60
PP: 15
Accuracy: 80%
Effect: Continual burning punches ( 60% Chance of burn )
( I don't know what pp means ) :disappoin

Sleep Cleanser
Effect: is not effected by attack "Sing" (30% chance of fail)
PP: 25

Eek, Bad name, Bad effect, Bad move.

Critical raise
Ability: High Increase of Critical hit chance ( 20% more chance)
PP: 5

Polymorph
Effect: Able to transform into any type of pokemon BUT keeps its usual stats.
( May have higher attack power on a attack depending on the pokemon it morphed into )
PP: 5

Sacrifice
Ability: Both pokemon are lowered to one hp, and you may have one more move on your turn after using this. The rest of YOUR pokemon will have 1 hp.
PP: 5

Shrieking Howl
AP: 20
Accuracy : 100%
Effect: Lower's opponents defenses
PP: 30

Demonic Flare
Ability: Lowers opponent's defense GREATLY.
PP: 15

Runaway Attack
Ability: Able to run even if paralyzed.
PP: 20

Pretty cheap attacks, eh?
 
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TeNk said:
Fire Fists
AP: 60
Accuracy: 80%
Effect: Continual burning punches ( 60% Chance of burn )
( I don't know what pp means ) :disappoin

Sleep Cleanser
Effect: is not effected by attack "Sing" (30% chance of fail)

Eek, Bad name, Bad effect, Bad move.

Critical raise
Ability: High Increase of Critical hit chance ( 20% more chance)

Polymorph
Effect: Able to transform into any type of pokemon BUT keeps its usual stats.
( May have higher attack power on a attack depending on the pokemon it morphed into )

Sacrifice
Ability: Both pokemon are lowered to one hp, and you may have one more move on your turn after using this. The rest of the YOUR pokemon will have 1 hp.

Shrieking Howl
AP: 20
Accuracy : 100%
Effect: Lower's opponents defenses

Demonic Flare
Ability: Lowers opponent's defense GREATLY.

Runaway Attack
Ability: Able to run even if paralyzed.

Pretty cheap attacks, eh?
Nope, noo at all. And PP=Power Points, How many times you can do this move. The higher the damage and good effects, the less you can do it.
 
Spike Razzor said:
Nope, noo at all. And PP=Power Points, How many times you can do this move. The higher the damage and good effects, the less you can do it.


Thanks Spike Razzor, Okay here are some more..

Instinctive Rage
AP: 70
PP: 5
Accuracy: 40%
Effect: Reckless continual ( 5 turns ) attack
Requirements: None

Contaminated Water gun
AP: 50
PP: 10
Accuracy: 70%
Effect: Chance of being poisoned ( %20 )
Requirements: Water Pokemon

Graceful Dance
Effect: Increases Defense greatly ( 40% increase for bugs, 30% increase for rest of the types.
PP: 15
Requirements: NONE

Devastate
AP: 150
PP: 5
Accuracy: 10%
Effect: Adds 20 elemental damage if hit.
Requirements: Level 60+ Ground pokemon

Heavenly Strike
AP: 90
PP: 5
Accuracy: 70%
Effect: NONE
Requirements: Electric pokemon only
 
TeNk said:
Thanks Spike Razzor, Okay here are some more..

Instinctive Rage
AP: 70
PP: 5
Accuracy: 40%
Effect: Reckless continual ( 5 turns ) attack
Requirements: None

Contaminated Water gun
AP: 50
PP: 10
Accuracy: 70%
Effect: Chance of being poisoned ( %20 )
Requirements: Water Pokemon

Graceful Dance
Effect: Increases Defense greatly ( 40% increase for bugs, 30% increase for rest of the types.
PP: 15
Requirements: NONE

Devastate
AP: 150
PP: 5
Accuracy: 10%
Effect: Adds 20 elemental damage if hit.
Requirements: Level 60+ Ground pokemon

Heavenly Strike
AP: 90
PP: 5
Accuracy: 70%
Effect: NONE
Requirements: Electric pokemon only
Nice! Very well balance. Keep it up.
 
Spike Razzor said:
Nice! Very well balance. Keep it up.

Wow, thanks. Didn't think anyone would like my cheap attacks. I'm just adding a little bit more on this post.

Acidic Wave
AP: 20
Accuracy: 80%
PP: 20
Effect: Paralyzes enemy.
Requirements: Poison type ( TM )

Incinerate
AP: 50
Accuracy: 60%
PP: 15
Effect: Burns enemy ( 50% chance )
Requirements: Fire, Normal type ; ( TM )

Shadow Scream
Effect: Lowers opponent's defense greatly ( 90% )
PP: 30
Requirements: Ghost type; LEVEL 5

Life leech ( Is this already an attack? I don't know so please tell me if it is )
Effect: Depends on level. If Same level, you steal 5-20 life from your opponent. if Opponent is 3+ levels lower than you, you steal 20-30 life. If opponent is 3+ levels higher than you, you steal 1-10 life. ( Acc: 90% )
PP: 30
Requirements: Golbat, Crobat, Zubat, etc... Level 1

Deep Skin
Effect: Raises your defense GREATLY. ( 90% )
PP:30
Requirements: Level 15, Ground Type

Black Virus
AP: 30
Accuracy: 95%
PP: 5
Effect: Targets all pokemon ( If their are more than one ). 95% chance of 30+ poision damage per turn.
Requirements: Disaster type, Level 60+

( That one is cheap attack )

Fire wall blaze
AP: 70
Accuracy: 70%
PP: 5
Effect: Burns Target for 10 turns if hit. 5 dmg per turn.
Requirement: Fire pokemon ; Level 30+
 
Here's one more :)

Pocket Thieve
Effect: Steals, if any, items hold by the opponent's pokemon.
Requirement: Normal type

Alienated Power
AP: 30
PP: 30
Accuracy: 80%
Effect: May confuse enemy ( 50% )
Requirement:Unown

Hyper Beam X
AP: 100
PP: 5
Accuracy: 70%
Effect: Porygon; ( Rare Tm )
 
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