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[Question] I'm currently learning mapping but I suck at it

  • 7
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    6
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    • Seen Apr 14, 2025
    Hi, I decided to create a small game as a practice for a much bigger idea I have. I'm starting from scratch with no skill in anything so I'll have to learn sprite creation, mapping and programming.
    The first thing I wanted to learn is mapping and after following a bunch of videos and guides, I realized that I'm bad at it, I just don't know how to create good maps. No matter what I try.
    Is there anything I can do to help? Like a video to watch or a list of instruction to follow.
    I'm using Pokemon Studio and Tiled for the maps.
     
    Mapping, like most artistic pursuits, don't have a magic formula to follow to produce good maps.

    The best advice I can give is to try to recreate something as if it were real. Try to live there and think what would people need? Or try to create your home town to get a sense of the landscape around or something similar.
    For creating engaging maps I'd recommend watching Tim Cain's "Everything I learned from Disneyland". It'll give you some insight into what a professional level designer needs to consider and how you can work on it yourself!
     
    Mapping, like most artistic pursuits, don't have a magic formula to follow to produce good maps.

    The best advice I can give is to try to recreate something as if it were real. Try to live there and think what would people need? Or try to create your home town to get a sense of the landscape around or something similar.
    For creating engaging maps I'd recommend watching Tim Cain's "Everything I learned from Disneyland". It'll give you some insight into what a professional level designer needs to consider and how you can work on it yourself!
    Thank You for the advice
     
    So I like to start with the broad shape of the map. Using cliffs/ridges to define the shape. And then water. And then buildings. Start large and then narrow down the finer details.

    When you're creating the shape make sure things aren't too "boxy". And when adding the details remember less can be more!

    Putting the tileset together is just like putting puzzle pieces together and you will learn it with practice.
     
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