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In-field animations fix

52
Posts
8
Years
  • _script__in_field_animations_fix_by_kleinstudio-d8waks4.png
    Updated 29/6/2015 - Hoping this to be the last update, everything is fixed now.
    Changelog:
    *Added settings for select the animations you want to be fixed.

    Updated 28/6/2015
    Changelog:
    *Fixed minors bugs
    *Fixed also the animations over the character head when moving: http://sta.sh/02d67tfna6t

    It's not really a bug since animations weren't programmed to have a z priority in map. I've made this little fix for that.
    If you still don't know what this script does, the script fix this:
    http://sta.sh/014expmdwox8
    You'll see how the animations will have a z priority now and they will be behind some tiles (just like the characters)
    I've tested it in Essentials V15 and V13. Please, let me know if you get an error.

    Download: http://pokemonfangames.com/script.php?id=7

    How to install
    Copy and paste the script above main.
     
    Last edited:

    gr3ygho$t28

    Veteran Gamer
    71
    Posts
    11
    Years
  • _script__in_field_animations_fix_by_kleinstudio-d8waks4.png

    It's not really a bug since animations weren't programmed to have a z priority in map. I've made this little fix for that.
    If you still don't know what this script does, the script fix this:
    http://sta.sh/014expmdwox8
    You'll see how the animations will have a z priority now and they will be behind some tiles (just like the characters)
    I've tested it in Essentials V15 and V13. Please, let me know if you get an error.

    Download: https://www.dropbox.com/s/2eyt50axfs9y8kf/InFieldAnimationFix.txt?dl=0

    How to install
    Copy and paste the script above main.

    THANK YOU. I was wondering if this was even fixable. It's always been an eyesore. Thank you so much.
     

    Derxwna Kapsyla

    Derxwna "The Badman" Kapsyla
    437
    Posts
    12
    Years
  • 52
    Posts
    8
    Years
  • I'm not sure exactly how this happened, but it would seem this script fixed a rather pressing bug in my game. The reports of the bug are documented here:
    http://chaoticinfinitydev.tumblr.com/search/Route+11+Bug
    http://derxwnakapsyla.tumblr.com/search/Route+11+Bug
    http://www.pokecommunity.com/showthread.php?t=355962

    Would you happen to know why this was, or did you know about this issue beforehand and were aware that this script would fix it (If it actually is what fixes it)

    For what I see your problem is with in field animations system and this script rewrites it.
    Did you get any problem after being using the script for a while?
     

    Arkadious

    Developer of Fragmentum
    50
    Posts
    8
    Years
  • Sorry for the res, but I was wondering if someone might please be able to answer a of mine if able.

    If I wanted to fix an animation (we'll go with one of the default essentials ones), how would I put the ID in? Would it be like "001: Grass rustle" as it is under the animations category or would it be just the name which is "grass rustle"?

    Edit: Nvm, I just figured it out.
     
    Last edited:
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