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Inca FTW

Circuit

[cd=font-weight: bold; font-style: italic; backgro
  • 4,815
    Posts
    17
    Years
    Well, howdy folks. This is my Inca deck. Please feel free to tear it apart, for I am not very sure this is good. Here you go.

    Total: 40
    Monsters: 20
    2x Tricky
    3x Fire Ant Ascator
    3x Supay
    3x Apocataquil
    3x Oracle of the Sun
    2x Ryko
    1x Giant Rat
    2x Level Eater
    1x Cyber Dragon

    Spells: 9
    1x Dark Hole
    2x MST
    1x Giant Trunade
    1x One for One
    2x Book of Moon
    1x Mind Control
    1x Monster Reborn

    Traps: 11
    2x Call of the reaper
    1x Bottomless Trap Hole
    2x Starlight Road
    1x Torrentia Tribute
    1x Mirror Force
    1x Call of the Haunted
    2x Skill Drain

    Extra:
    3x Sun Dragon Inti
    3x Moon Dragon Quilla
    1x Goyo Guardian
    2x Stardust Dragon
    1x Iron Chain Dragon
    1x Black Rose Dragon
    1x Thought Ruler Archfiend
    1x Red Dragon Archfiend
    1x Brionac
    1x Catastor

    Thank you.
     
    Last edited:
    The lack of Mind Control is bothering me.
    You can... Use Ancient Forest in this deck.

    Cards to consider:

    Mind Control
    Ancient Forest
    One For One
    Skill Drain
    Limit Reverse
    Giant Rat
    Level Eater
    Descending Lost Star / Wicked Rebirth; pretty bad
     
    Last edited:
    Ok, why Wicked Rebirth/Descending Lost Star or Skill Drain? Don't you want the effects of Sun Dragon and Moon Dragon?

    But I have done:
    -2 Lightning Vortex
    +1 Ancient Forest
    +1 One for One
    -1 Brain Control (whoops)
    +1 Mond Control
    -1 The Tricky
    +1 Level Eater
    -1 Ryko, Lightsworn Hunter
    +1 Giant Rat
     
    Wicked Rebirth / Descending Lost Star are subpar cards that easily regenerate your dead Synchros.

    Every monster in this archetype has an effect that activates either in the Hand or the Graveyard, so Skill Drain doesn't affect them. Sun / Moon Dragon will still activate because it's dead by the time it activates its effect.
     
    So what you're saying is that if Descending/Wicked/Skill Drain activate, when some cards are in the grave, they still activate, because they are in the grave. I'll add them, and see how they go. Anything else that should be done?
     
    The first two aren't exactly worthwhile cards, but they're functional enough. Skill Drain is something you should really consider running, though. At 1000 LP, it's a bit difficult to decide to activate since Continuous Trap cards have weak bearing in the current meta, but it makes up for it by completely disrupting your foes, but keeping your units intact.
     
    Run more Drain. Ditch Descending and Limit.

    Forest @ 1 is not good so just cut it to 40 cards. Consistency is key.
     
    Done. Should anything else be done, or is that it? She looks quite good now.
     
    Agreed that Ancient Forest at 1 is pretty useless. It'll get bombed off the field in no time, or spun to the Grave before it even hits. Either run more copies or just cut it. It might make clutter if you run more copies, but it's also pretty nice at stopping attacks.
     
    I shall drop it then. I will add 2 Starlight Road instead.
     
    I would like to bump this up since I think it is no way complete, and I would like further help with it, thanks!
     
    Please could someone rate this a bit more, 'cause it doesn't seem in any way very good competetively. Thank you.
     
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