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- Seen Aug 1, 2023
How do I increase the levels of wild encountered pokemon depending on variable?
I've been debating for a while now if I wanted to make a open world game or a linear game. The thing that keeps popping up is the difficulty curve.
If i were make an open world game, I could use level scaling, but in that case I could just breed a pokemon with an egg move "dragon rage" and beat the whole game with a team of level ones.
Linear, is well, linear. No exploration, or finding great things, or catching your favorite pokemon first. No freedom.
So I came to conclusion, that it would be better if the wild encounter and trainers level would increase depending on variables.
For example: in my game, during chapter 2, you'll need to collect 3 items. I want it so you can collect any items in any order. However you'll need to complete a trial to get each items. Then after completing a trial, a variable will increase by 1. So the wild pokemons and trainers in the other routes leading to the other 2 trials have their levels increased. However, the route where you already completed trial remains the same.
The trainers are easy to make with conditional branches. But I need help on the wild encounter. So is possible? If so, then please help. :)
P.S. I wanted the levels in the completed area to remain the same because you can always come back and train weaker pokemon there.
Thank you.
I've been debating for a while now if I wanted to make a open world game or a linear game. The thing that keeps popping up is the difficulty curve.
If i were make an open world game, I could use level scaling, but in that case I could just breed a pokemon with an egg move "dragon rage" and beat the whole game with a team of level ones.
Linear, is well, linear. No exploration, or finding great things, or catching your favorite pokemon first. No freedom.
So I came to conclusion, that it would be better if the wild encounter and trainers level would increase depending on variables.
For example: in my game, during chapter 2, you'll need to collect 3 items. I want it so you can collect any items in any order. However you'll need to complete a trial to get each items. Then after completing a trial, a variable will increase by 1. So the wild pokemons and trainers in the other routes leading to the other 2 trials have their levels increased. However, the route where you already completed trial remains the same.
The trainers are easy to make with conditional branches. But I need help on the wild encounter. So is possible? If so, then please help. :)
P.S. I wanted the levels in the completed area to remain the same because you can always come back and train weaker pokemon there.
Thank you.