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Infernape Deck...sorry, no creative name yet.

  • 74
    Posts
    14
    Years
    MagApe

    Completely reworked this deck(seems like I'm doing that alot lately....go figure) and would like to get the final result critiqued. So without much further ado, here goes. *Takes deep breath*

    Pokemanz: 19
    3-2-3-1 Infernape Lv. X (2 PL Ape, 1 SF/2 PL Monferno/3 D&P Chimchar
    2-2 Magmortar SW
    2-2 Claydol GE
    1 Uxie LA
    1 Azelf LA

    Trainers/Supporters/Stadiums: 28
    4 Roseanne's Research
    3 Bebe's Search
    4 Felicity's Drawing(To maximize discard power in leiu of Ninetales)
    2 Interviewer's Questions
    2 Judge(A leftover from when i had said Ninetales to prevent decking. Any suggestions for replacements, or should i maybe leave in?)
    4 Candy(Rare, that is!)
    1 Premier Ball
    1 Luxury Ball
    2 Good Rod
    1 E-Brake(Expert Belt)
    2 Warp Point
    2 Night Maintenance

    Energy:
    12 Fire
    1 Double Colorless(For Infernape SF)

    Strategy: Strategy has been completely reworked. Very tentatively: To start with Magmar, attach energies, and poison till I evolve. When this happens, attack with Fireball Bazooka and heal off dmg by attaching energies. When Magmortar eventually eats it, hopefully that's at least 5 or so energies in the d-pile. Send out Infernape(who should've hopefully already been built on the bench) and start discarding further with Rushing Flames/Spreading Fire/Felicity's. This new strategy seems, at least in theory, to have a lot more late game potential, because i have not wasted my Supporters on discarding the energies, or used them on getting Ninetales on the bench. I literally thought of this idea at 1AM last night before i went to bed so I have no clue whether or not it'll work. Have not tested deck yet, I'm just waiting to see if there are any glaring flaws first.
     
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    i thik you should run 2-2 hs ninetales, the key is judges. When you get close to decking out just judge you massive hand back into your deck. Also you should use engineer's adjustments instead of felecitiys because you only have to discard 1 energy for four cards. And lastly you might think about running Alakazam MT as a tehc, its pokepower lets you discard two cards (preferably energies in your deck) to block one of your opponents poke powers. with all of this in play you can discard 4 cards per turn meaning you can do flare up every two turns
     
    Love the Alakazam idea! Only thing is, that my bench space would get very cramped so if i was to put in Zam I probably wouldn't run the 2nd HGSS Tales...although I do have a second and have no problem trying it out. Other thing is that, currently, there is no Kadabra, which i guess isn't so much of a bad thing since i'm running Candy's anyways. Also you think it's worth it to get rid of Dol? I most likely won't have the space if i run a Zam, and 2 Tales. Also, I thought about replacing the Felicity's with EA, but I like the fact that I don't HAVE to discard energy if i can't. FD means that if i'm not using it to ditch energies, i can use it for draw power late in the game and ditch a Sableye or an Absol which I don't need and still get cards. Thanks for your help!
     
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    We should play over webcam some time, id love to see this deck in action.
     
    Your probably right the only way you could flare up every two turns is under perfect conditions which probably wont happen. But, if you focus more on discarding energies you can defientrly do it more than once per game. In my old kindra deck i could discard 4-6 energies a turn.
     
    Yeah. The only other thing I'm not sure about is what to replace for a 2nd Ninetales. I will probably keep Claydol in just for card draw, even though i hate "jumping onboard the bandwagon" so to speak. But whatever. Like I said, this deck is pretty much finished, it just needs a couple of finishing touches to make it better.
     
    I really dont think you need the claydol, my friend runs a charizard deck with two ninetales and no claydol and it works just great. but its your deck and your choice.
     
    Well that's refreshing to hear, especially since Claydol won't be legal for much longer. I'll try it both ways and see what happens. BTW, which Charizard does he run? I'm not aware of any Charizard decks that actually benefit from energy in the d-pile.
     
    Well that's refreshing to hear, especially since Claydol won't be legal for much longer. I'll try it both ways and see what happens. BTW, which Charizard does he run? I'm not aware of any Charizard decks that actually benefit from energy in the d-pile.

    Probably Charizard Arceus. It gets a damage bonus for each Fire-type you have, and it usually is used in combo with Typhlosion and HGSS Ninetales to give the deck a heavy hitter.
     
    Yeah its aresus. It doesnt benefit from having energy in the disacrd but it does benefit from having fire pokemon on the bench and the draw power is good.

    Probably Charizard Arceus. It gets a damage bonus for each Fire-type you have, and it usually is used in combo with Typhlosion and HGSS Ninetales to give the deck a heavy hitter.

    What do you mean to give it a heavy hitter? Charizard is the heavy hitter.
     
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    Yeah its aresus. It doesnt benefit from having energy in the disacrd but it does benefit from having fire pokemon on the bench and the draw power is good.



    What do you mean to give it a heavy hitter? Charizard is the heavy hitter.

    What I meant was that Ninetales and Typhlosion don't have very high damage attacks, and Charizard gives them that.
     
    We should play over webcam some time, id love to see this deck in action.

    LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL

    Anyways, the deck looks fine except for the trainers. Take out the Claydol and add in a 1-1 Ninetales GS, no Smeargle, no Sableye, no Absol, take out one Uxie, and make the trainers like:

    Trainers: 30
    4 Roseanne's Research
    4 Bebe's Search
    2 Broken Time-Space
    1 Expert Belt
    1 Luxury Ball
    4 Rare Candy
    2 Night Maintenance

    Fill in the rest with draw trainers ;P
     
    Um..i'm certanly not rocking Charizard in this deck...the theme is Infernape, so I have absolutely no room for it. I've already ditched both Uxie's for sake of room. I'm not sure why i'd want to get rid of Smeargle either, since if i get energy screwed I have no other way of getting energy. I could ditch Absol and Sableye, but i've just put them in and haven't tested them out at all yet.
     
    Fisherman is nice recovery in anything using Ninetales =\ Try one. The rest is not needed.
     
    Yeah. I realized that after reviewing it. Sorry.

    BTW, Furret, do you think it's worth running Judges? Snorlax suggested I run them to minimize decking. To sum up, there's no way in hell i'm running 2 HGSS Tales w/o some safeguard to prevent decking, because with 2 of them, it happens. Quickly. In like 8 turns quickly if i get the energies i need.
     
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    BTW, Furret, do you think it's worth running Judges? Snorlax suggested I run them to minimize decking. To sum up, there's no way in hell i'm running 2 HGSS Tales w/o some safeguard to prevent decking, because with 2 of them, it happens. Quickly. In like 8 turns quickly if i get the energies i need.

    I know I wasn't asked, but I'll give my thoughts on it anyways... I think Judge is a solid means of staying decking, as well as a decent interrupt for your opponent, but Copycat and Professor Oak's New Theory may also be worth a look, since sometimes you don't want to give your opponent a boost by refreshing their hand for them.
     
    Yeah I love PONT, Copycat not so much. It's just if i'm running 2-2 Ninetales HGSS i can guarentee that i'll deck myself w/o some way of preventing it and didn't know if people used a more concrete method. I suppose Looker's Investigation would work here as well, since IMO, Looker's is the best way to both refresh your hand, and mess up your opponent since it's the only card that lets you choose based on what you see that your opponent has.
     
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