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Inserting Burst Animation

  • 224
    Posts
    9
    Years
    • Seen Feb 20, 2025
    I saw on this page that some animations were foreseen when capturing a Pokemon. Out of curiosity, I made a custom animation that I named "Common:Ballburst0", and whenever I try to catch a Pokemon, I get this error:

    Spoiler:


    The piece of code concerned is the following:

    Code:
    # Burst animation here
        if burst >=0 && scene.battle.battlescene
          scene.pbCommonAnimation("BallBurst#{burst}",battler,nil)
        end

    It seems that this part was specifically designed to include a Common burst animation later on, but my game crashes when an animation named "Common:Ballburst0" exists. Am I missing something? This is in v15.1.
     
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