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[Other] Inserting Tiles from Rom Base

  • 52
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    10
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    • Seen May 13, 2025
    I attempted to ask for solution to this problem on the Quick Questions thread but it seems that I have either over or under estimated the scale of this problem.

    I have recently found Neti's Frozen Rom Base which looks perfect for an area of a rom hack I am currently trying to make on Fire Red. The download contains an Ips patch which overwrites tileset 0 which is the last thing I want to do. Also in the download there are resources that include files for A-Map. Palette replacing files, Pal(0-7).pal and Tileset0.pal. A tileset0.bvd and tileset0.dib. I have found all the uses for these files in A-Map and in A-Map the map I have created with these tiles fully inserted into a different tileset (I replaced 43, the power plant) look perfect. But then I enter the game and I get a horribly incorrect palettes by the look of it.

    So, basically is it possible to use these resources to replace tileset 43, and have it work in game?
     
    so hi!
    when replacing the palettes, which palettes are you replacing? assuming you're actually replacing 0-7, those are kinda used by every outside map in the game.
    is it the snow palettes or the general outside palettes?
     
    Well, at first I thought it was only the snow tiles, but it appears that all outside map's tiles are messed up in game.

    EDIT: Sorry that was wrong, I was an idiot and kept the map connections. All outside map tiles appear correctly. The snow tiles appear horribly.

    Here are the images of the snow tiles, First is the in-game view the second is the amap view.
    [PokeCommunity.com] Inserting Tiles from Rom Base

    [PokeCommunity.com] Inserting Tiles from Rom Base
     
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