POKéMIKE1
AKA meejle
- 85
- Posts
- 15
- Years
- He/him/his
- Norfolk, UK
- Seen Jul 11, 2024
So I was poking around in save_failed_screen.c and thought how cool it'd be if I could get the clock animation working on the normal save screen. Something akin to what the DS games have.
It went... badly. 😅
I weirdly had more luck trying to "port over" the shaking Poké Ball effect from starter_choose.c, but the Poké Ball would only animate until the "Saving... Don't turn off the power" text printer finished, and then it would freeze until the "Player saved the game" message.
What is it that stops animations from running while the save message is being shown? Is there any way around it?
If so, would it likely cause any problems with saving the game?
EDIT: We got it working, find a tutorial here - https://github.com/pret/pokeemerald/wiki/Show-a-throbber-animation-while-the-game-is-saving
It went... badly. 😅
I weirdly had more luck trying to "port over" the shaking Poké Ball effect from starter_choose.c, but the Poké Ball would only animate until the "Saving... Don't turn off the power" text printer finished, and then it would freeze until the "Player saved the game" message.
What is it that stops animations from running while the save message is being shown? Is there any way around it?
If so, would it likely cause any problems with saving the game?
EDIT: We got it working, find a tutorial here - https://github.com/pret/pokeemerald/wiki/Show-a-throbber-animation-while-the-game-is-saving
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