Skip Shot
I'm back. I think.
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- Seen Nov 17, 2013
I used to be pretty active over in Smogon's Create-A-Pokemon project. During my time there, a trio of CAP's best battlers built an all-out offense team that worked wonders. (I think Mag posted a version of it here as well). What they did is they created a team using 2 support Pokemon, 2 mixed wallbreakers, and 2 panic buttons. I thought that the team was extremely good, and decided to try to create a version of it that I could use.
Apart from using the above team layout, I rely on prediction alot to win my battles with this team. If I predict well, I usually easily win matches.
A Quick Look at the Team
Physically Mixed Infernape deals with a lot of things that Salamence has weakened greatly. Mach Punch is probably the most used on this set, since it picks off everything that has been weakened earlier on in the battle. Infernape also deals with a lot of the bulky Pokemon that Salamence can't handle, such as Blissey, Snorlax, and Tyranitar. Overheat is used to kill off Scizor and other steel-types that plague Mence if its locked in Outrage. Infernape also takes some slack off of the bulky members of the team, since it can deal with the more frail, hard hitting sweepers when my team is weakened.
The Panic Buttons
Snorlax @ Leftovers
Adamant Nature (+Atk, -S.Atk)
Ability: Thick Fat
252 Atk/ 252 Sp. Def/ 4 HP
Body Slam
Crunch
Earthquake
Selfdestruct
This form of Snorlax is very bulky, and can also hit hard with Max Attack. Body Slam is very helpful to this team with its 30% paralysis chance. Speaking of paralysis, Snorlax doesn't mind being paralyzed (unless parahax kicks in) because of its already low speed, so it can absorb a T-Wave from stuff like Celebi. Crunch deals with Latias, the Rotom formes, and Gengar. Earthquake combined with Thick Fat manhandles Heatran, provide it doesn't explode (aka Snorlax switching in on a Fire Blast). Selfdestruct is panic button A for this team. With STAB, Selfdestruct reaches a ridiculous 300 base power. Snorlax can use this to OHKO Scizor with SR up, or do up to 75% to Skarm, which cripples it almost completely (since this is all-out offense, Skarm has to switch the next turn or it dies).
Gengar @ Choice Scarf
Timid Nature (+Spe, -Sp. Atk)
Ability: Levitate
252 Spa/ 252 Spe/ 6 HP
Shadow Ball
Focus Blast
Thunderbolt
Hidden Power Ice
Gengar acts as a check to a lot of Pokemon that would otherwise rampage my team. Before adding Gengar, this team had a serious Agiligross, Gengar, and Salamence weak. To deal with these, it has Shadow Ball to deal with opposing Gengar (who it at least ties with if they have HP Ice, outspeeds at HP Fire), Focus Blast to hit Tyranitar switch-ins(as well as Metagross), and the Bolt Beam combo for coverage on pretty much everything else. The one thing I dislike about Gengar is its Pursuit weak, which means that if Choice Band Tyranitar or Scizor is still alive, Gengar is screwed.
Thanks for reading, and I hope for some good rates!
Team Changes:
- Yanmega got Hidden Power Ground>> Hidden Power Fire.
-Gliscor got U-Turn>> Stone Edge.
-Salamence went from Mild to Rash.
-Snorlax EV's were changed from 252 Atk/ 156 HP/ 100 Def to 252 Atk/252 HP/ 4Sp. Def
-Bulky Bomb Metagross was changed to Choice Scarf Jirachi.
-Jirachi's EV's were changed from 252 Atk/ 176 Spe/ 80 HP to 252 Atk/ 252 Spe/ 4 HP
-Choice Scarf Jirachi was changed to Choice Scarf Gengar.
(Pictures by PE2K and Arkeis)
(Thanks to Plus, Beej, and Mag from Smogon for the team idea)
(Thanks to D_A for the Yanmega moveset)
Apart from using the above team layout, I rely on prediction alot to win my battles with this team. If I predict well, I usually easily win matches.
A Quick Look at the Team
*pokemonelite2000 image removed* *pokemonelite2000 image removed**pokemonelite2000 image removed**pokemonelite2000 image removed**pokemonelite2000 image removed**pokemonelite2000 image removed*
The Full Overview of the Team
Offensively:
12 different types that I can attack with
Defensively:
4 Toxic Spikes Immunities
2 Stealth Rock weaks(1 4x, but its my lead)
4 Spikes Immunities
Offensively:
12 different types that I can attack with
Defensively:
4 Toxic Spikes Immunities
2 Stealth Rock weaks(1 4x, but its my lead)
4 Spikes Immunities
The Support
Yanmega @ Focus Sash
Modest Nature (+ S. Atk, -Atk)
Ability: Speed Boost
104 Def/ 252 Spa/ 152 Spe
Air Slash
Bug Buzz
Hypnosis
Hidden Power Ground
Yanmega has an onslaught of powerful weapons it can use to make a good suicide lead. This is a variant of Dark_Azelf's Yanmega Suicide lead. Instead of Hidden Power Fire, I went with Ground to hit Heatran and Metagross leads. Hypnosis can be used to cripple slower leads that try to set up Stealth Rock or inflict their own status on Yanmega. Air Slash and Bug Buzz actually hit a lot of Pokemon hard, especially in OU.
Gliscor @ Leftovers
Impish Nature (+Def, - S. Atk)
Ability: Sand Veil/Hyper Cutter
252 HP/ 40 Def/ 216 Spe
Earthquake
U-Turn
Stealth Rock
Roost
Gliscor has plenty of speed and defensive capabilities to serve as a tank. It can also kill off threats like Tyranitar and Lucario, and allow free switch-ins for my sweepers by utilizing U-Turn. The Speed EVs allow it to outrun all Adamant/Modest forms of Lucario bar Scarf variants, which means that it can kill Lucario off with Earthquake. Stealth Rock is a crucial move for this team, as it allows my team to hit a lot of important OHKOes and 2HKOes. Roost provides Gliscor with a form of recovery, which means Gliscor can come back into battle time and time again.
The Mixed Wallbreakers
Salamence @ Life Orb
Rash Nature (+ S. Atk, - Sp. Def)
Ability: Intimidate
252 Spa/ 216 Spe/ 40 Atk
Draco Meteor
Fire Blast
Outrage
Roost
This is a version of Salamence used by the Smogon trio's team that I talked about in the intro. This Mixmence, combined with Infernape, is able to blast huge holes in a lot of teams. With Draco Meteor and Outrage, Salamence devastates a lot of Pokemon, and Fire Blasts those who can take its STAB move. With Intimidate and Roost, Salamence can also play a little on the defensive side, and helps to soften up attacks that allow Metagross and Snorlax to switch in. Salamence is really the glue of this team, since it works well with every Pokemon on the team.
Infernape @ Life Orb
Naive Nature (+Spe, -Sp. Def)
Ability: Blaze
64 Spa/ 252 Atk/ 192 Spe
Close Combat
Mach Punch
Stone Edge
Overheat
![[PokeCommunity.com] Is Offense an Option? (OU RMT) [PokeCommunity.com] Is Offense an Option? (OU RMT)](https://www.arkeis.com/images/pokemonfactory/yanmega.png)
Yanmega @ Focus Sash
Modest Nature (+ S. Atk, -Atk)
Ability: Speed Boost
104 Def/ 252 Spa/ 152 Spe
Air Slash
Bug Buzz
Hypnosis
Hidden Power Ground
Yanmega has an onslaught of powerful weapons it can use to make a good suicide lead. This is a variant of Dark_Azelf's Yanmega Suicide lead. Instead of Hidden Power Fire, I went with Ground to hit Heatran and Metagross leads. Hypnosis can be used to cripple slower leads that try to set up Stealth Rock or inflict their own status on Yanmega. Air Slash and Bug Buzz actually hit a lot of Pokemon hard, especially in OU.
![[PokeCommunity.com] Is Offense an Option? (OU RMT) [PokeCommunity.com] Is Offense an Option? (OU RMT)](https://www.arkeis.com/images/pokemonfactory/gliscor.png)
Gliscor @ Leftovers
Impish Nature (+Def, - S. Atk)
Ability: Sand Veil/Hyper Cutter
252 HP/ 40 Def/ 216 Spe
Earthquake
U-Turn
Stealth Rock
Roost
Gliscor has plenty of speed and defensive capabilities to serve as a tank. It can also kill off threats like Tyranitar and Lucario, and allow free switch-ins for my sweepers by utilizing U-Turn. The Speed EVs allow it to outrun all Adamant/Modest forms of Lucario bar Scarf variants, which means that it can kill Lucario off with Earthquake. Stealth Rock is a crucial move for this team, as it allows my team to hit a lot of important OHKOes and 2HKOes. Roost provides Gliscor with a form of recovery, which means Gliscor can come back into battle time and time again.
The Mixed Wallbreakers
![[PokeCommunity.com] Is Offense an Option? (OU RMT) [PokeCommunity.com] Is Offense an Option? (OU RMT)](https://www.arkeis.com/images/pokemonfactory/salamence.png)
Salamence @ Life Orb
Rash Nature (+ S. Atk, - Sp. Def)
Ability: Intimidate
252 Spa/ 216 Spe/ 40 Atk
Draco Meteor
Fire Blast
Outrage
Roost
This is a version of Salamence used by the Smogon trio's team that I talked about in the intro. This Mixmence, combined with Infernape, is able to blast huge holes in a lot of teams. With Draco Meteor and Outrage, Salamence devastates a lot of Pokemon, and Fire Blasts those who can take its STAB move. With Intimidate and Roost, Salamence can also play a little on the defensive side, and helps to soften up attacks that allow Metagross and Snorlax to switch in. Salamence is really the glue of this team, since it works well with every Pokemon on the team.
![[PokeCommunity.com] Is Offense an Option? (OU RMT) [PokeCommunity.com] Is Offense an Option? (OU RMT)](https://www.arkeis.com/images/pokemonfactory/infernape.png)
Infernape @ Life Orb
Naive Nature (+Spe, -Sp. Def)
Ability: Blaze
64 Spa/ 252 Atk/ 192 Spe
Close Combat
Mach Punch
Stone Edge
Overheat
Physically Mixed Infernape deals with a lot of things that Salamence has weakened greatly. Mach Punch is probably the most used on this set, since it picks off everything that has been weakened earlier on in the battle. Infernape also deals with a lot of the bulky Pokemon that Salamence can't handle, such as Blissey, Snorlax, and Tyranitar. Overheat is used to kill off Scizor and other steel-types that plague Mence if its locked in Outrage. Infernape also takes some slack off of the bulky members of the team, since it can deal with the more frail, hard hitting sweepers when my team is weakened.
The Panic Buttons
![[PokeCommunity.com] Is Offense an Option? (OU RMT) [PokeCommunity.com] Is Offense an Option? (OU RMT)](https://www.arkeis.com/images/pokemonfactory/snorlax.png)
Snorlax @ Leftovers
Adamant Nature (+Atk, -S.Atk)
Ability: Thick Fat
252 Atk/ 252 Sp. Def/ 4 HP
Body Slam
Crunch
Earthquake
Selfdestruct
This form of Snorlax is very bulky, and can also hit hard with Max Attack. Body Slam is very helpful to this team with its 30% paralysis chance. Speaking of paralysis, Snorlax doesn't mind being paralyzed (unless parahax kicks in) because of its already low speed, so it can absorb a T-Wave from stuff like Celebi. Crunch deals with Latias, the Rotom formes, and Gengar. Earthquake combined with Thick Fat manhandles Heatran, provide it doesn't explode (aka Snorlax switching in on a Fire Blast). Selfdestruct is panic button A for this team. With STAB, Selfdestruct reaches a ridiculous 300 base power. Snorlax can use this to OHKO Scizor with SR up, or do up to 75% to Skarm, which cripples it almost completely (since this is all-out offense, Skarm has to switch the next turn or it dies).
![[PokeCommunity.com] Is Offense an Option? (OU RMT) [PokeCommunity.com] Is Offense an Option? (OU RMT)](https://www.arkeis.com/images/pokemonfactory/gengar.png)
Gengar @ Choice Scarf
Timid Nature (+Spe, -Sp. Atk)
Ability: Levitate
252 Spa/ 252 Spe/ 6 HP
Shadow Ball
Focus Blast
Thunderbolt
Hidden Power Ice
Gengar acts as a check to a lot of Pokemon that would otherwise rampage my team. Before adding Gengar, this team had a serious Agiligross, Gengar, and Salamence weak. To deal with these, it has Shadow Ball to deal with opposing Gengar (who it at least ties with if they have HP Ice, outspeeds at HP Fire), Focus Blast to hit Tyranitar switch-ins(as well as Metagross), and the Bolt Beam combo for coverage on pretty much everything else. The one thing I dislike about Gengar is its Pursuit weak, which means that if Choice Band Tyranitar or Scizor is still alive, Gengar is screwed.
Thanks for reading, and I hope for some good rates!
Team Changes:
- Yanmega got Hidden Power Ground>> Hidden Power Fire.
-Gliscor got U-Turn>> Stone Edge.
-Salamence went from Mild to Rash.
-Snorlax EV's were changed from 252 Atk/ 156 HP/ 100 Def to 252 Atk/252 HP/ 4Sp. Def
-Bulky Bomb Metagross was changed to Choice Scarf Jirachi.
-Jirachi's EV's were changed from 252 Atk/ 176 Spe/ 80 HP to 252 Atk/ 252 Spe/ 4 HP
-Choice Scarf Jirachi was changed to Choice Scarf Gengar.
(Pictures by PE2K and Arkeis)
(Thanks to Plus, Beej, and Mag from Smogon for the team idea)
(Thanks to D_A for the Yanmega moveset)
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