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[Scripting Question] Is there a script to catch a Pokémon after its fainted?

  • 31
    Posts
    5
    Years
    • Seen Jan 25, 2023
    Hello just wondering if there is a script somewhere that let you have a chance at capturing a Pokémon after its fainted.
    thank you
     

    StCooler

    Mayst thou thy peace discover.
  • 9,311
    Posts
    4
    Years
    • Seen yesterday
    Such a script exists in the Dynamax plugin. Look for the function named:
    Code:
      def pbCatchRaidPokemon(target)
    in the first script. It is called in the function pbFaint and it should be easy to adapt.
     
    Last edited:
  • 188
    Posts
    9
    Years
    • Seen May 16, 2024
    That would be very useful; especially if you're battling a legendary. Rather than keeping its HP in the red zone and hoping your 20th Ultra Ball would succeed, you could defeat it outright and make as many capture attempts as the number of Poké Balls in your possession. Of course, the capture would still not be certain, but the probability should be a little better—the FNT condition would have a status modifier of 3 or 3.5 as opposed to SLP and FRZ which is 2 or 2.5. Some people would recommend limiting this mechanic to certain species (i.e. legendaries) as it might break the game.
     
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