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- Seen May 14, 2023
Well, I know this sounds stupid, but my project ceased to work properly for Pokémons whose forms are set on creation. They are always showing in their default form now.
The strange thing is that I compared my scripts with a clean essential and found that there's no alteration to the methods and modules involved, and Pokémons with form decided upon entering battle works fine. I tried starting a new save but things didn't improve.
I tried my best to debug myself and the only conclusion I could make is that there should be something wrong with the class PokeBattle_Pokemon. But actually I have no idea because the code seems to be essentially the same with original.
Anyways, here's my PokeBattle_Pokemon and Pokemon_Forms.
I'd really appreciate it if anyone has some idea on tackling this.
The strange thing is that I compared my scripts with a clean essential and found that there's no alteration to the methods and modules involved, and Pokémons with form decided upon entering battle works fine. I tried starting a new save but things didn't improve.
I tried my best to debug myself and the only conclusion I could make is that there should be something wrong with the class PokeBattle_Pokemon. But actually I have no idea because the code seems to be essentially the same with original.
Anyways, here's my PokeBattle_Pokemon and Pokemon_Forms.
I'd really appreciate it if anyone has some idea on tackling this.
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