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[Error] Issues with creating a new type of weather

  • 90
    Posts
    7
    Years
    • Seen Nov 24, 2023
    I want to implement a new type of weather in my game. I've made a new move for it and have also created the script for the new type of weather to appear inbattle.
    Here are some of the scripts that I had to modify:

    PBWeather
    Code:
    #11045744
    begin
      module PBWeather
        SUNNYDAY    = 1
        RAINDANCE   = 2
        SANDSTORM   = 3
        HAIL        = 4
        HARSHSUN    = 5
        HEAVYRAIN   = 6
        STRONGWINDS = 7
        BLACKSKY    = 9  #Made it number 9 because 8 was taken by Shadow Sky
        # Shadow Sky is weather 8
      end
    
    rescue Exception
      if $!.is_a?(SystemExit) || "#{$!.class}"=="Reset"
        raise $!
      end
    end

    PokeBattle_Battle
    Code:
    if @weather==PBWeather::SUNNYDAY
          pbCommonAnimation("Sunny",nil,nil)
          pbDisplay(_INTL("The sunlight is strong."))
        elsif @weather==PBWeather::BLACKSKY
          pbCommonAnimation("Darkness",nil,nil)
          pbDisplay(_INTL("It is pitch black."))

    Code:
    when PBWeather::BLACKSKY
          @weatherduration=@weatherduration-1 if @weatherduration>0
          if @weatherduration==0
            pbDisplay(_INTL("The darkness faded away."))
            @weather=0
            PBDebug.log("[End of effect]")        
          else
            pbCommonAnimation("Darkness",nil,nil)
    #        pbDisplay(_INTL("The battlefield is covered in darkness."))
          end

    PokeBattle_MoveEffects
    Code:
    lass PokeBattle_Move_159 < PokeBattle_Move
      def pbEffect(attacker,opponent,hitnum=0,alltargets=nil,showanimation=true)
        case @battle.weather
        when PBWeather::HEAVYRAIN
          @battle.pbDisplay(_INTL("There is no relief from this heavy rain!"))
          return -1
        when PBWeather::HARSHSUN
          @battle.pbDisplay(_INTL("The extremely harsh sunlight was not lessened at all!"))
          return -1
        when PBWeather::STRONGWINDS
          @battle.pbDisplay(_INTL("The mysterious air current blows on regardless!"))
          return -1
        when PBWeather::SUNNYDAY
          @battle.pbDisplay(_INTL("But it failed!"))
          return -1
        end
        pbShowAnimation(@id,attacker,nil,hitnum,alltargets,showanimation)
        @battle.weather=PBWeather::BLACKSKY
        @battle.weatherduration=5
        @battle.weatherduration=8 if attacker.hasWorkingItem(:HEATROCK)
        @battle.pbCommonAnimation("Darkness",nil,nil)
        @battle.pbDisplay(_INTL("The battlefield was engulfed in darkness!"))
        return 0
      end
    end

    PField_Weather
    Code:
    begin 
        module PBFieldWeather
        None        = 0 # None must be 0 (preset RMXP weather)
        Rain        = 1 # Rain must be 1 (preset RMXP weather)
        Storm       = 2 # Storm must be 2 (preset RMXP weather)
        Snow        = 3 # Snow must be 3 (preset RMXP weather)
        Blizzard    = 4
        Sandstorm   = 5
        HeavyRain   = 6
        Sun = Sunny = 7
        Darkness    = 8

    The problem is that when I try to run the game, I keep getting a SyntaxError. The main issue from the "when PBWeather::BLACKSKY" from PokeBattle_Battle. I really don't know what it is, since I've been following the instructions I found on the Essentials Wiki. Does anyone know what's wrong?
     
    Last edited:
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