You remember this, d-a?
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Ambipom (M) @ Life Orb
Ability: Technician
EVs: 252 Atk/6 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Fake Out
- Pursuit
- Return
- Taunt
---
This is my ambipom lead, standard, apart from a (couple?) of moves. first off, pursuit. this is for mismagius' that try to switch in on my fake out, then switch out again to a more suitable counter to take maybe a different imcoming attack, or to wall/kill my switch in. secondly, taunt. i have a yanmega on this team, and it prevents registeel or steelix, also common switches into fake out, not be able to set up rocks. then they themselves become set up fodder for azumarill.
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Shaymin @ Life Orb
Ability: Natural Cure
EVs: 252 Spd/252 SAtk/6 SDef
Timid nature (+Spd, -Atk)
- Seed Flare
- Earth Power
- Synthesis
- Air Slash/HP Ice
---
Next is my shaymin, to counter opposing azumarill, and to generally be a pain. seed flare, backed up by stab, the special attack and life orb, packs a huge punch, 2hko'ing some resists, and other moves are standard for hitting other pokemon. i'm running air slash over hp fire mainly because of the 1 speed drop. i'm slower than other shaymin with because of the 1 less speed. considering running hp ice here for altaria and fliers.
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Mismagius (M) @ Leftovers
Ability: Levitate
EVs: 108 HP/220 Spd/180 SAtk
Timid nature (+Spd, -Atk)
- Substitute
- Calm Mind
- Shadow Ball
- Thunderbolt
---
Mismagius =3 this is a beast in uu, able to set up against chansey and multiple other pokemon, including the emotion triplets, bulky waters and chansey. the reason i have thunderbolt is because most teams only run one mismagius counter, usually honchkrow, and i keep setting up subs, if i cm'ed on the switch in, to scout what i'm positive they're going to use, and act accordingly. if they sucker punch, i get a free sub and ko them. if they night slash or pursuit, it's a little more tricky. usually i wait until, as i've already mentioned that i'm sure they're not going to switch to a "surprise" sucker punch and KO them with thunderbolt.
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Arcanine (M) @ Life Orb
Ability: Flash Fire
EVs: 228 Atk/188 Spd/92 SAtk
Naive nature (+Spd, -SDef)
- Overheat
- Flare Blitz
- Extremespeed
- Hidden Power [Grass]
---
My Dog, it serves at my teams wallbreaker, as i have suitable counters for everything that DOES wall this arcanine, and hits hard with the appropriate attack. this is the poke i usually predict most with. i can 2hko incoming slowbro with hp electric if they've already taken resuidal damage, and i'm careful not to let opposing arcanines get a flash fire boost, because, bar azumarill, every member on my team is then ohko'ed, although i have plenty of things to outspeed it.
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Azumarill (M) @ Leftovers
Ability: Huge Power
EVs: 252 HP/252 Atk/6 Spd
Adamant nature (+Atk, -SAtk)
- Substitute
- Focus Punch
- Aqua Jet
- Waterfall/Return/Ice Punch
---
I <3 this rabbit, it's gotten me so many ko's i can't believe it. before you question my move selection, aqua jet has worked wonders. priority is always useful to have, and sometimes allows azumarill to pick off the counters that get hit by a focus punch. i find myself not using waterfall often, so i slashed it in with ice punch or return, what are your opinions on this?
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Yanmega (M) @ Choice Specs
Ability: Tinted Lens
EVs: 6 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Bug Buzz
- Air Slash
- U-turn
- Hidden Power [Rock]
---
Hidden Power rock's not even a slash on the specs set? it's extremely useful, hitting the fliers that i would have sometimes have trouble with, fires and one of yanmega's biggest counters, subroost moltres. i went with u-turn over hypnosis because i've tested both, and u turn helps me scout and send in a counter to the poke they send in (shaymin, i'm looking at you).
*image removed*
Ambipom (M) @ Life Orb
Ability: Technician
EVs: 252 Atk/6 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Fake Out
- Pursuit
- Return
- Taunt
---
This is my ambipom lead, standard, apart from a (couple?) of moves. first off, pursuit. this is for mismagius' that try to switch in on my fake out, then switch out again to a more suitable counter to take maybe a different imcoming attack, or to wall/kill my switch in. secondly, taunt. i have a yanmega on this team, and it prevents registeel or steelix, also common switches into fake out, not be able to set up rocks. then they themselves become set up fodder for azumarill.
*image removed*
Shaymin @ Life Orb
Ability: Natural Cure
EVs: 252 Spd/252 SAtk/6 SDef
Timid nature (+Spd, -Atk)
- Seed Flare
- Earth Power
- Synthesis
- Air Slash/HP Ice
---
Next is my shaymin, to counter opposing azumarill, and to generally be a pain. seed flare, backed up by stab, the special attack and life orb, packs a huge punch, 2hko'ing some resists, and other moves are standard for hitting other pokemon. i'm running air slash over hp fire mainly because of the 1 speed drop. i'm slower than other shaymin with because of the 1 less speed. considering running hp ice here for altaria and fliers.
*image removed*
Mismagius (M) @ Leftovers
Ability: Levitate
EVs: 108 HP/220 Spd/180 SAtk
Timid nature (+Spd, -Atk)
- Substitute
- Calm Mind
- Shadow Ball
- Thunderbolt
---
Mismagius =3 this is a beast in uu, able to set up against chansey and multiple other pokemon, including the emotion triplets, bulky waters and chansey. the reason i have thunderbolt is because most teams only run one mismagius counter, usually honchkrow, and i keep setting up subs, if i cm'ed on the switch in, to scout what i'm positive they're going to use, and act accordingly. if they sucker punch, i get a free sub and ko them. if they night slash or pursuit, it's a little more tricky. usually i wait until, as i've already mentioned that i'm sure they're not going to switch to a "surprise" sucker punch and KO them with thunderbolt.
*image removed*
Arcanine (M) @ Life Orb
Ability: Flash Fire
EVs: 228 Atk/188 Spd/92 SAtk
Naive nature (+Spd, -SDef)
- Overheat
- Flare Blitz
- Extremespeed
- Hidden Power [Grass]
---
My Dog, it serves at my teams wallbreaker, as i have suitable counters for everything that DOES wall this arcanine, and hits hard with the appropriate attack. this is the poke i usually predict most with. i can 2hko incoming slowbro with hp electric if they've already taken resuidal damage, and i'm careful not to let opposing arcanines get a flash fire boost, because, bar azumarill, every member on my team is then ohko'ed, although i have plenty of things to outspeed it.
*image removed*
Azumarill (M) @ Leftovers
Ability: Huge Power
EVs: 252 HP/252 Atk/6 Spd
Adamant nature (+Atk, -SAtk)
- Substitute
- Focus Punch
- Aqua Jet
- Waterfall/Return/Ice Punch
---
I <3 this rabbit, it's gotten me so many ko's i can't believe it. before you question my move selection, aqua jet has worked wonders. priority is always useful to have, and sometimes allows azumarill to pick off the counters that get hit by a focus punch. i find myself not using waterfall often, so i slashed it in with ice punch or return, what are your opinions on this?
*image removed*
Yanmega (M) @ Choice Specs
Ability: Tinted Lens
EVs: 6 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Bug Buzz
- Air Slash
- U-turn
- Hidden Power [Rock]
---
Hidden Power rock's not even a slash on the specs set? it's extremely useful, hitting the fliers that i would have sometimes have trouble with, fires and one of yanmega's biggest counters, subroost moltres. i went with u-turn over hypnosis because i've tested both, and u turn helps me scout and send in a counter to the poke they send in (shaymin, i'm looking at you).
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