SubstituteCreature
Fakemon Novice
- 20
- Posts
- 8
- Years
- Seen Nov 18, 2017
To preface, I'm modifying New Bark Town to make a town of my own. So far I've enlarged the map from 10x9 tiles to 16x12 and rearranged the tiles, making sure to put the Warps in the correct places. When testing the map, I ran across a few problems.
Towards the center of the map things seem stable enough, but taking a few steps in any direction and things start to get wonky. Collisions are off (some tiles that have no collision have different ones like Cut Tree and Whirlpool, some tiles have none), and some from the edges seem to be moved closer and overlap preexisting tiles.
How the town is supposed to look (the stray warp has since been moved up to the door):
In game:
Note how half of the Mart (the player's house) is missing and how he's standing on a bush upon exiting.
I'm in a roof. When in it, it shows the walking-through-grass animation. Generally speaking, blocks that are traditionally solid can be phased through and vice versa. It's like some twisted version of Fuchsia Gym lol.
Any help is appreciated (and credited whenever this is released)
Towards the center of the map things seem stable enough, but taking a few steps in any direction and things start to get wonky. Collisions are off (some tiles that have no collision have different ones like Cut Tree and Whirlpool, some tiles have none), and some from the edges seem to be moved closer and overlap preexisting tiles.
How the town is supposed to look (the stray warp has since been moved up to the door):
In game:
Note how half of the Mart (the player's house) is missing and how he's standing on a bush upon exiting.
I'm in a roof. When in it, it shows the walking-through-grass animation. Generally speaking, blocks that are traditionally solid can be phased through and vice versa. It's like some twisted version of Fuchsia Gym lol.
Any help is appreciated (and credited whenever this is released)
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