- 2,518
- Posts
- 20
- Years
- Age 36
- United Kingdom, Wales
- Seen Mar 1, 2016
History
A community full to the brim with multiple amounts of species. They range from Human to the more indescribable of species such as Seeq. Yes the world is flourishing in this time and the land has never been so peaceful. Though of course, there are the occasional clan wars, but of course, wars do not occur without there being allies either.
Monsters unfortunately still roam the land, hunting and causing havoc wherever they may roam, but of course what would these clans be without the occasional rescue mission? With monsters comes jobs and with jobs come money and this is exactly how most species make a living in this undeveloped world.
The land is mostly bare with the odd city built here and there. There are places that exist where only monsters roam, but there are also places of peace, surrounded by flowers and forests or covered in grass as far as the eye can see. Odd, yet peaceful creatures are used as riding material or food and are normally raised in farm land or living peacefully in their natural habitat.
Homes are made of wood and hand made bricks with oak doors and wooden windows. Some are small, made for common folk, where as some are grand made for the rich. Oh yes, there exist two groups in this land, the rich and the poor. A city is often run by a Mayor, who invokes the laws and does what is in the best interest of his people, dedicated to their city and only their city. Knights patrol the streets upon their steeds and jailors keep the evil doers under close watch. But the entire length of Avalon is ruled by a King and his Queen.
Lord Lohard and the Lady Sara have ruled over the land for the past twenty seven years, and have raised two princes by the names of James and Edward. They have treated their people fairly and have enforced many laws in order to keep the peace in their land. But there are those few places that rebel against their teachings and run dark lands who take their own rule. They have been known to be brutal, but not many have returned to tell the tales of their mistreating.
The sea is nothing more than a place to fish, no one has ever dared sail to other lands that have been rumoured to exist further beyond the boundaries of Avalon, but some have taken this trial and set sail, but have never returned. Some say that they were lost at sea and left to drown, some say that sea monsters had taken them as prey and some think they made it to these rumoured lands.
So as you can plainly see, Avalon is a land of mystery and adventure. Many cities, many unexplored places and certainly numerous dangers. People have dreamed of travelling its whole length, but many have never succeeded. Clans are the only ones who truly get to see the most adventurous side of the land.
Plot
So basically, you are leader of your own clan that consists of up to ten members. You travel the entire length of Avalon in search of jobs that pay good money. You battle other clans to gain territory and respect of city goers. You are your own master, but follow the laws of the cities if you wish to remain free of the dank cells of the prisons.It's a wide world with untold stories and mysteries. But be careful, there are many dangers lurking around corners and those who you consider allies may certainly be pulling your leg.
Travel and battle to your hearts content, claim any job which catches your eye. Live off your earnings and create your own life with your clan members, but keep them close as they will be your only true allies when wandering this land.
Map
https://i41.photobucket.com/albums/e281/Lutalo/map3.jpg
Map key
Dots: Cities
Yellow: Region borders
Brown: The great wall
Dark Green: Forest
Blue: River
Light Green: Jungle/tropical land
Grey: Mountain/Caves/ Ruins
Regions
Note: The beasts available in regions are listed below the name of the region. But bare in mind, that these are only a few beasts that I have listed for those who have difficulty with remembering the beasts, I also need you to use your imagination and think of what other types of beasts will be available in such areas. Also there is a mix of real life animals and beasts, so for example in a jungle you will see the common monkey or tropical bird.
1: Riverend Forest: This entire region is a forest. The river splits into two here and makes its way to the end of its journey. It is a lush forest, surrounded by flowing trees and a multitude of plants, but don't let its innocents fool you, beasts lurk every corner when night time comes.
Beasts:
Minotaurxi–Rare
Impxi – Common
Goblin – Common
Ho-Chu – Rare
Cockatrice - Uncommon
2: Summerset: Named after the only village that is located there. Summerset is a peaceful region and a no one place to catch yourself a chocobo or a Wiv. There are very few beasts here and the land is basically a rough terrain, with tuffs of lush green grass, the odd tree and a sparkling clean river running through its middle.
Beasts:
Chocobo – Uncommon
Wiv-Uncommon
Yagudo – Rare
Bigbird Uncommon
3: Misty Mountain: It is exactly as the name implies, a mountain covered in a dark, dank mist. People are considered mad if they wish to climb it. At its top lies a bone village, where the bones of many courageous people who have tried to concur it have been taken by the mountain locals. The locals are tribal folk and they are very protective of their land. The mountain has no sign of natural life, apart from the tribal people and dangerous monsters. It is rumoured than an 'inactive' volcano lies asleep at its top.
Beasts:
DarkDragon – Rare
BombSmoke – Uncommon
Allemagne – Uncommon
Goblin- Common
Impixi- Common
IronGiant -Uncommon
4: Ancient caves: Many fossils lay imbedded in these caves, lost for centuries and never removed from their resting places. The caves stretch so far, that they have been given their own region. It is said that none of these fossils have been taken because of the guardian spirit that lurks there.
Beasts:
Adamantoise- Rare
EspMon- Uncommon
AntlionBrown- Uncommon
Goblin- Common
Impxi- Common
Demonolith- Rare
5: Bestial Plains: A great wall has been built around this area because of the dangers that lurk with in it. The region is filled full to the brim with monsters. The great wall is patrolled 24-7 by the finest of knights in order to keep the monsters at bay. It is a wasteland, with no sign of life other than the monsters that lurk there and the great river that travels through to the other side.
Beasts:
Impxi- Common
Bigbird- Uncommon
Behemoth- Rare
Lizard- Common
Gobex- Common
Mimiz- Uncommon
Goodbue- Uncommon
Gigas- Rare
Kani- Common (River Only)
Kraken- Rare (River Only)
6: Multika: The biggest region in Avalon. It has a mixture of wasteland, forest and rough terrain. With the amount of river running through this region, you are either going to need the summon spirit of water or some form of water travel.
Beasts:
Chocobo- Uncommon
Wiv- Uncommon
Bigbird- Uncommon
Oak- Uncommon
Lizard - Common
Gobex - Common
Lizard - Uncommon
Yagu- Rare (Forest Only)
Mandora- Common (Forest Only)
Opoopo- Common (Forest Only)
7: Ancient Ruins: A very popular tourist attraction. It bears holy markings from the ancient war that had past almost five thousand years ago. It is said that these ruins are linked with the Ancient caves in some way.
Beasts:
None
8: Mountain Edge: Yet another region named after the only village located in the area. It is a dim area, covered by the shade of the mountain, which reaches far and wide. There are multiple caves to explore and active volcanoes are present in the area. There is much need to take your time and tread carefully, both on top of the mountain and under. There is said to be some form of evil present in the mountain tops.
Beasts:
Demon- Rare (Mountain only)
Dragon- Rare (Mountain only)
Gobex- Common
Gobdig- Common
Darkflan- Common
Torama- Uncommon
Goodbue- Uncommon
Gigas- Rare
Behemoth- Rare
Monstart Rare (Volcano only)
Manticore- Rare (Volcano only)
Flameflan - Common (Volcano only)
Tornberry
9: Ridge Region: The end of the mountain path, and thus the end of the end of the tragic hike. This region is a paradise for those who have managed to make it over the mountain. Calm seas and white beaches, it's a real tourist attraction.
Beasts:
None
10: Royal Region: The land is for royalty only. Split in to two section's by the river. One is dedicated to the queen and the other to the king. The castle itself is located at the centre of the region, where the river begins. The castle overlooks both sections and the land is relatively peaceful.
Beasts:
Chocobo - Uncommon
Wiv- Uncommon
11: Glacier Heart: A frozen land, surrounded by a frosted forest, a sign that new comers are not welcome. There are small mountains here, but not enough to be listed on the map as a mountain area.
Beasts:
Snowflan- Common
Torama- Uncommon
SnowWolf- Common
Malboro: Rare
Abadon: Rare
12 & 13: Riverside and Riveredge: These are two rivalling regions, continuously fighting over the smallest of things. The river splits the two regions and so have quelled the fighting somewhat, but there still continue to be major wars taking place in these regions. The land itself is desert land and so is covered in sand and cactus plants.
Beasts:
Mimiz- Common
Lizard- Common
Cactuar - Common
Dingo- Common
Simurgh- Common
Basilisk- Rare
Garuda- Uncommon
14: Tropica: Three Islands. The first is a tourist attraction, where the tribal people perform numerous festivals to gain money for their region. The two other islands are full to the brim with tropical animals such as monkeys, jungle cats and many species of insects and birds.
Beasts:
None (Only animals)
15: Attika: An island duo, covered in lush jungle, but surprisingly there exists no known life there apart from the trees. There has been no sign of animals or beast there for centuries; many people wonder the purpose of these islands.
Beasts:
None (Known of)
16: Predator Isles: As the name suggests, it is packed full of meat eaters who would certainly pounce if given the chance. There are a mixture of jungle cats and predatory beats.
Beasts:
Dingo- Common
Ipiria- Common
Ochu -Rare
Basilisk- Rare
Xiphos- Uncommon
Zu: Rare
Towns/ Villages
Summerset: A peaceful village, living in the olden days. They count on their own skills and hands to build their houses and every day objects. Summerset is known for its farmland and country side, this is basically where most of the food provided to Avalon is conjured.
Bone Village: A waste land, packed with bones of those unfortunate enough to have died to the hands of the mountain. The tribal villagers that live here are the ones that collect the bones and place them here. They are friendly people and often misunderstood for evil doers who eat the flesh of their victims.
Gatetown: This town is located near the great wall. It is a town home to the brave knights and their families who patrol the wall. They are normally brought up to protect their families and friends from danger.
Forestgreen: A village located at the middle of a forest. The village is built up in the trees out pf harms way. String and wood is all that connects the houses to eachother and there have been many occasions where the village has fallen from its tree top haven and need for rebuilding has occurred. The villagers are near the ranks of tribal people, but with a more common sense of dress.
Seacrest: Seacrest is holy ground. Here is where the church of Avalon lies looking out to sea. Many preists come here to worship to the summon sprits who protect the earth and its elements. The villagers are holy beings and are more than welcome to lend you a boat or two to sail wherever you may please.
Mountainedge: A dark land, ruled by none other than the villagers themselves. The homes are made of cold, hard stone which fits comfortably with the hearts of the cruel beings that live there. You are advised to skip this area.
Ridgedown: A sea side resort, always pummelled with sunshine. The town folk here are the friendliest you will ever have the pleasure of meeting. Fun is their main priority here and they are always there to welcome those who have braved the mountain.
Kingside & Queenside: Home to the rich and the king and queen of Avalon. The towns are well built, made of the finest oak and brick. Aristocrats are all you will find here, dressed in their fancy clothing, grasping canes and parasols.
Forestheart: A cold, chilly village. They are not fond of outsiders as they hardly ever seen any. Houses are made of cold hard stone and the streets are normally found empty due to the unbarring cold outside.
Riverside & Riveredge: These two opposing towns are always at each others throats. It is not clear why they are continuously battling over land and the smallest things, but it isn't the friendliest of places to visit.
Tribal land: Many tribes gather here and host their three islands as a tourist attraction to gain money. They act as tour guides and guide tourists across the sea and through the two jungles that lay not far off of the Main Island.
Travel
Most of your journey will be made by foot, but there are alternative ways that you may travel:
Chocobo's: In some villages there are chocobo farms that you can rent or buy chocobo's from. But the cheapest way is to catch your own using greens as bait. They travel many regions, but can only be used to travel across land, and these Chocobo's are not by any means aloud in villages or towns, so you are forced to release them before you enter a town or village.
Wiv: They act in the same manor as chocobos, but these are predators. They are not dangerous to humans, but you will need fresh bait to capture one of these. They travel faster than Chocobo's across land and they can fly for a short distance. So they are ideal for crossing rivers and streams.
Airship: Some villages and towns offer airship travel. These are ideal to get to unreachable places or to a specific location, fast. Look for companies in places such as Kingside, Queenside and Gatetown.
Boat: The most efficient way to cross the sea. These may be rented or purchased as sea side villages and town such as, seacrest and ridgedown
Species/ Jobs
Below are the species you can choose form, as well as the jobs certain species can take on.Note: When it comes to using skills and such, use your head and think of what possible attacks your character may have depending on what job they have.
Human: Soldier, Paladin, Fighter Thief, Ninja, White mage, black mage, Illusionist, Blue mage, Archer, Hunter.
Bangaa: Warrior, Dragoon, Defender, Gladiator, White Monk, Templar, Bishop.
Burmecians: White Mage, Black Mage, Red Mage, Blue Mage, Sage, Illusionist, Time Mage.
Elvaan: Archer, Fencer, White mage, Assassin, Sniper, Ninja, Hunter.
Galka (Male only): Warrior, Defender, Gladiator, Fighter.
Hypello (Male only): Gadgeteer, Gunner, Juggler, Beast Master, Animist.
Mithra (Female Only): Archer, Fencer, Assassin, Sniper, Ninja, Hunter, Theif, Warrior.
Nu Mou: Black Mage, White Mage, Beastmaster, Time Mage, Morpher, Illusionist, Alchemist, Sage.
Moomba: Warrior, Defender, Beastmaster, Animist, Hunter, Fighter.
Moogles: Black Mage, Animist, Thief, Time Mage, Gunner, Mog Knight, Juggler, Gadgeteer.
Ronso: Warrior, Defender, Gladiator, White Monk, Templar, Bishop, Beastmaster, Elementalist.
Viera (Female Only): Fencer, White Mage, Archer, Red Mage, Elementalist, Sniper, Assassin.
Yukes: White Mage, Black Mage, Red Mage, Blue Mage, Sage, Illusionist, Time Mage
Go here to see pictures and descriptions of the species:
https://www.ffcompendium.com/h/species/species1.shtml
Summon Spirits
Summon spirits can be found in specific areas in specific regions. Though it's not exactly sure of where they lay in rest, its all the more for you to discover. When you find a summon spirit it will require you to fight and defeat it and only then will it dedicate its powers to you. When you summon a spirit in battle, it will take some time for it to arrive on the scene because a summon spirit travels from its resting place in the form of magic to arrive at the battle field. Another thing is that anyone of your clan members can call a summon spirit (that's why I failed to add summoner to the jobs list), but it can only be called once per battle.
Lighting: Ixion (Located somewhere in the Misty Mountains)
Water: Leviathan (Located somewhere at sea)
Ice: Shiva (Located somewhere in Glacier Heart)
Fire: Ifrit (Located somewhere in atop the Mountainedge Cliffs)
Wind: Valefor (Located somewhere within the Ancient Ruins)
Earth: Golem (Located somewhere within the ancient caves)
Non Elemental: Bahamut (Location is unknown)
Poison: Hades (Located somewhere in Riverend Forest)
Holy: Phoenix (Located somewhere in Seacrest)
Unholy: Cerberus (Located somewhere in the Bestial plains)
Look here for pictures and descriptions on the above summons:
https://www.ffcompendium.com/h/summon.shtml
Magic
I will give the magic four levels, level 1: Low magic, Level 2: Mid magic, level 3: Advanced magic and Level 4 (Highly advanced magic)
Low magic will be easy to learn, and so you will start off with them. Level two will be harder to learn, and advanced will be even harder to learn, and so will come to you later on in the RPG. Highly advanced magic will be given to you in special events (when I say so).
Magic consumes energy, so you cannot use it continuously, use your head and think. If you are using a low level magic, then you will be able to use it quite often, mid magic takes more concentration and so you will only be able to use it about 4 or 5 times each battle, advanced magic will consume most of your energy, so around 2 or 3 times with every battle and then highly advanced magic may only be used once per battle.
Note: Red mage's, may only learn the low magic (Level 1)
White Magic (White Mage only)
Lv 1: Cure: Restores a small amount of HP.
Lv 2: Cura: Restores an average amount of HP.
Lv 3: Curaga: Restores a massive amount of HP.
Lv 1: Esuna: Cure ally of all status ailments.
Lv 1: Scan: Shows the enemy's HP and other stats.
Lv 1: Nulblaze: Immune to Fire Magic for 1 Turn.
Lv 1: Nulfrost: Immune to Ice Magic for 1 Turn.
Lv 1: Nulshock: Immune to Lightning Magic for 1 Turn.
Lv 1: Nultide : Immune to Water Magic for 1 Turn.
Lv 2: Life: Revives character from KO status and restores a small amount of HP.
LV 3: Full-Life: Revives character from KO status and restores characters HP fully.
Lv 2: Haste: Quickens a character's turn.
Lv 3: Hastega: Quickens all characters' turn (Only characters in battle).
Lv 2: Slow: Slows down an enemy's turn.
Lv 3: Slowga: Slows down all enemies' turn.
Lv 1: Shell: Reduce damage taken from Magic Attack.
Lv 1: Protect : Reduce damage taken from Physical Attack.
Lv 2: Reflect: Bounce the magic back to its caster.
Lv 3: Dispel: Remove all spells from a character that affect his/her physical status.
Lv 2: Regen: Gradually recover HP.
Lv 4: Holy: Deals holy damage to an enemy.
Lv 4: Auto-Life: Auto-Revive a character after he/she gets knocked down.
Black Magic (Black Mage only)
Lv 1: Fire: Deals a small amount of fire damage.
Lv 2: Fira: Deals an impressive amount of fire damage.
Lv 3: Firaga: Deals a massive amount of fire damage.
Lv 1: Thunder: Deals a small amount of lightning damage.
Lv 2: Thundara: Deals an impressive amount of lightning damage.
Lv 3: Thundaga: Deals a massive amount of lightning damage.
Lv 1: Water: Deals a small amount of water damage.
Lv 2: Watera: Deals an impressive amount of water damage.
Lv 3: Waterga: Deals a massive amount of water damage.
Lv 1: Blizzard: Deals a small amount of ice damage.
Lv 2: Blizzara: Deals an impressive amount of ice damage.
Lv 3: Blizzaga: Deals a massive amount of ice damage.
Lv 2: Bio: Poisons the enemy, which drains HP from it every turn.
Lv 2: Demi: Reduces the enemy's HP by 1/4.
Lv 3: Death: Kills the enemy instantly.
Lv 2: Drain: Transfers enemy's HP to the caster.
Lv 2: Osmose: Transfers enemy's MP to the caster.
Lv 4: Flare: Deals non-elemental damage to the enemy.
Lv 4: Ultima: Deals non-elemental damage to all enemies.
Missions and Clan battles
Within every city (apart from bone village and mountain edge) there is a pub or information booth. Here you will either here the gossip from the locals or read off the many message board to find yourself a mission. The missions you acquire will not be far from the pub unless someone has been kidnapped.
Whenever you reach a pub, I will give you a choice of missions you can choose from (You may only choose one). But remember there is much more to do than complete missions.
Clan wars are exactly that. There will come times when you step on another clan's territory, or even come across a rival clan. Often you will find yourself in battle with these clans. Depending on the situation, there may be needed to call allies to your aid to fight along side you. So make as many allies as you can along the way.
You can make allies or rivals with member of the RPG or make up your own.
Sign ups
Your clan may have up to ten members. You are required to have t least four at the start of the RPG; whether you wish to fill up your spaces at the start of the RPG, or create new clan member along the way is up to you.
Main character/leader
Name:
Age:
Gender:
Species:
Job:
Personality:
Description:
Weapon: (Depending on the job)
History:
Other:
Second character/ Co leader
Name:
Age:
Gender:
Species:
Job:
Personality:
Description:
Weapon: (Depending on the job)
History:
Other:
Create a new sheet for every clan member you have. The third-tenth members do not need as much detail on Personality, Description and History as the leader and co leader need.
Okay, sign up!
I know it's long, but its only mostly a re-cap of what you probably already know.
Also I am sorry for the lack of monster pictures. Wikipedia died for a while. Until I get pictures, you will have to look them up on google or something of the sort. Sorry.
Type something like: (Name of beast) Final Fantasy.