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- Seen Dec 28, 2020
Hey Guys!
I just joined the forum after discovering it while looking up tips for developing my own fangame through Pokémon Essentials. Up until now I've had a VERY long-term idea in my head on what and when I plan on developing; however, I've realized now that I might have been a bit ambitious. If possible, I could use some feedback on my process.
My ideal goal was to make at least three games: A prototype game, a fantasy game, and a dream game.
- The prototype game is more of a personal test. I'd like to build a game from the ground up in PE, mostly reusing old trainer sprites and possibly only using Pokémon available in PE (I know there are ways to add more, but I'd like to avoid that if possible. I'm mostly just training myself on the basics). I'm making a region that isn't based on anything, with the plot points bare bones to facilitate an easy testing environment. It's possible I could come back to this later and turn it into an actual game; however I really want to just try and create something first rather than try to leap into one of my more ambitious projects if possible. I don't know if I'd even be able to publish it in its "finished" state. I just want to work on it until I finish something worth releasing or I feel like I have enough experience to build a better game. I'm currently making the prototype game as I go through Thundaga's tutorial videos, moving to the next video as I feel it's needed.
- The fantasy game is where I really want to try and create something unique. I'm particularly interested in a Pokémon region which takes place in a megacity. it could have multiple levels and sections, with an overarching narrative about ascending from the slums to the top of city. I would probably constrain myself to existing Pokémon, but probably make new characters and trainer classes. I don't know how original this idea is, but I'd at least give it a try myself.
- The dream game is my idea for building as close to a brand new Pokémon game: a region based on the southeastern United States, new Pokémon, and a completely original story (or as far as I can make an original story on my own). I don't see this game getting made anytime soon, as I have no experience in making my own assets, especially when it comes to sprites. I've already thought up basic ideas for the game: The starters (final stages) would be a grass/flying Pteranodon, a fire/electric horse, and a water/ground snake. The main themes of the games would be a struggle of urban vs rural, while also having an side-emphasis on transportation. My idea was to have two evil teams battle over turf throughout the story, with one trying to expand the city, while the other tries protect natural habitats by destroying human settlements. Another idea was to somehow tie terrain moves vs. room moves (while maybe creating a few myself to balance things out).
The reason I felt like I needed to post this is because its starting to get a bit overwhelming. While I've been working on my prototype steadily over the past couple of months, I really only work on it a few days out of the month at a time. With my spouse and I recently having our first child, this whole project may even have to take a back seat for months at time.
If you're still reading this, thanks. My question is basically this: Do I need to reevaluate my goals? This was never going to be something I churned out in a year or two; I was planning on playing the long game. However, am I biting off waaaaay too much and maybe just need to focus on getting prototype done before I think of the other games? Or perhaps I'm dragging things out and should turn the prototype into one of the other games to speed things up? I'm just not that sure what to do.
I also feel like I need to bounce ideas off of people to get my head in the game.
Does any of this make sense? Am I even posting this is the right subforum with the right tag? I apologize, I didn't quite mean for this to be nearly as rambly as it turned out to be.
I just joined the forum after discovering it while looking up tips for developing my own fangame through Pokémon Essentials. Up until now I've had a VERY long-term idea in my head on what and when I plan on developing; however, I've realized now that I might have been a bit ambitious. If possible, I could use some feedback on my process.
My ideal goal was to make at least three games: A prototype game, a fantasy game, and a dream game.
- The prototype game is more of a personal test. I'd like to build a game from the ground up in PE, mostly reusing old trainer sprites and possibly only using Pokémon available in PE (I know there are ways to add more, but I'd like to avoid that if possible. I'm mostly just training myself on the basics). I'm making a region that isn't based on anything, with the plot points bare bones to facilitate an easy testing environment. It's possible I could come back to this later and turn it into an actual game; however I really want to just try and create something first rather than try to leap into one of my more ambitious projects if possible. I don't know if I'd even be able to publish it in its "finished" state. I just want to work on it until I finish something worth releasing or I feel like I have enough experience to build a better game. I'm currently making the prototype game as I go through Thundaga's tutorial videos, moving to the next video as I feel it's needed.
- The fantasy game is where I really want to try and create something unique. I'm particularly interested in a Pokémon region which takes place in a megacity. it could have multiple levels and sections, with an overarching narrative about ascending from the slums to the top of city. I would probably constrain myself to existing Pokémon, but probably make new characters and trainer classes. I don't know how original this idea is, but I'd at least give it a try myself.
- The dream game is my idea for building as close to a brand new Pokémon game: a region based on the southeastern United States, new Pokémon, and a completely original story (or as far as I can make an original story on my own). I don't see this game getting made anytime soon, as I have no experience in making my own assets, especially when it comes to sprites. I've already thought up basic ideas for the game: The starters (final stages) would be a grass/flying Pteranodon, a fire/electric horse, and a water/ground snake. The main themes of the games would be a struggle of urban vs rural, while also having an side-emphasis on transportation. My idea was to have two evil teams battle over turf throughout the story, with one trying to expand the city, while the other tries protect natural habitats by destroying human settlements. Another idea was to somehow tie terrain moves vs. room moves (while maybe creating a few myself to balance things out).
The reason I felt like I needed to post this is because its starting to get a bit overwhelming. While I've been working on my prototype steadily over the past couple of months, I really only work on it a few days out of the month at a time. With my spouse and I recently having our first child, this whole project may even have to take a back seat for months at time.
If you're still reading this, thanks. My question is basically this: Do I need to reevaluate my goals? This was never going to be something I churned out in a year or two; I was planning on playing the long game. However, am I biting off waaaaay too much and maybe just need to focus on getting prototype done before I think of the other games? Or perhaps I'm dragging things out and should turn the prototype into one of the other games to speed things up? I'm just not that sure what to do.
I also feel like I need to bounce ideas off of people to get my head in the game.
Does any of this make sense? Am I even posting this is the right subforum with the right tag? I apologize, I didn't quite mean for this to be nearly as rambly as it turned out to be.