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Pax Deorum

I probably hate you
  • 545
    Posts
    19
    Years
    • Seen Jun 17, 2008
    Granbull (M) @ Leftovers
    Trait: Intimidate
    EVs: 252 HP / 60 Atk / 56 Def / 20 Spd / 120 SDef
    Adamant Nature (+Atk, -SAtk)
    - Bulk Up
    - Earthquake
    - Heal Bell
    - Return

    horribly standard and fat but the best UU nontheless

    Hypno (M) @ Leftovers
    Trait: Insomnia
    EVs: 252 HP / 96 Def / 160 SDef
    Calm Nature (+SDef, -Atk)
    - Reflect
    - Seismic Toss
    - Thunder Wave
    - Wish

    hadn't used him in a while and I need some support

    Golduck (M) @ Leftovers
    Trait: Damp
    EVs: 4 HP / 252 Spd / 252 SAtk
    Timid Nature (+Spd, -Atk)
    - Calm Mind
    - Hidden Power [Grass]
    - Ice Beam
    - Surf

    Damp is for those gay random exploders. Don't need Cloud Nine much

    Lunatone @ Leftovers
    Trait: Levitate
    EVs: 252 HP / 40 Def / 136 Spd / 80 SAtk
    Modest Nature (+SAtk, -Atk)
    - Baton Pass
    - Calm Mind
    - Hypnosis
    - Psychic

    Passes CMs to Manectric or Golduck

    Manectric (M) @ Leftovers
    Trait: Static
    EVs: 6 HP / 252 Spd / 252 SAtk
    Timid Nature (+Spd, -Atk)
    - Crunch
    - Hidden Power [Grass]
    - Substitute
    - Thunderbolt

    10/10

    Golem (F) @ Leftovers
    Trait: Rock Head
    EVs: 252 HP / 176 Atk / 80 Def
    Impish Nature (+Def, -SAtk)
    - Earthquake
    - Explosion
    - Rock Slide
    - Substitute

    bla


    I know my team can't handle Scyther. It's still on test phase so I'll decide what to change later.
     
    I usually use CB Adamant Golem with Explosion, Focus Punch, and QuakeSlide, but whatever floats your boat.
     
    YoMama said:
    I usually use CB Adamant Golem with Explosion, Focus Punch, and QuakeSlide, but whatever floats your boat.

    I've already had that discussion with Pax. Sub Golem is much better, as Golem already ****shitup, so at least when its behind a sub, it can use another move.

    More proof is coming along the way.
     
    I shall point out why usually CB Golem sucks

    Begin Turn #1
    Alphatron withdrew Manectric!
    Alphatron sent out Fearow (Lv.100 Fearow)!
    ---------------------------------
    Golem used Earthquake!
    It doesn't affect Fearow...
    ---------------------------------
    End of turn #1
    Pax Deorum's Golem: 364 HP
    Alphatron's Fearow: 100% HP

    Begin Turn #2
    Pax Deorum withdrew Golem!
    Pax Deorum sent out Lunatone (Lv.100 Lunatone)!
    ---------------------------------
    Fearow used Double-Edge!
    (156 damage)
    It's not very effective...
    Fearow is hit with recoil!
    ---------------------------------
    Lunatone's Leftovers restored its HP a little!
    End of turn #2
    Pax Deorum's Lunatone: 209 HP
    Alphatron's Fearow: 81% HP


    Do you see my point or do you want me to explain it?
     
    Synchronize said:
    I've already had that discussion with Pax. Sub Golem is much better, as Golem already ****shitup, so at least when its behind a sub, it can use another move.

    More proof is coming along the way.

    I said whatever floats his boats. I personally like CB adamant Golem and I've won a lot of battles with it. You have to like it. :cross-eye
     
    ok might make this arandom team with only cool pokemon

    Kingler (M) @ Leftovers
    Trait: Hyper Cutter
    EVs: 220 HP / 128 Atk / 160 Spd
    Naughty Nature (+Atk, -SDef)
    - Surf
    - Flail
    - Endure
    - Swords Dance

    oh snap. forgot I had posted before
     
    Last edited:
    Begin Turn #1
    Alphatron withdrew Manectric!
    Alphatron sent out Fearow (Lv.100 Fearow)!
    ---------------------------------
    Golem used Earthquake!
    It doesn't affect Fearow...
    ---------------------------------
    End of turn #1
    Pax Deorum's Golem: 364 HP
    Alphatron's Fearow: 100% HP

    Begin Turn #2
    Pax Deorum withdrew Golem!
    Pax Deorum sent out Lunatone (Lv.100 Lunatone)!
    ---------------------------------
    Fearow used Double-Edge!
    (156 damage)
    It's not very effective...
    Fearow is hit with recoil!
    ---------------------------------
    Lunatone's Leftovers restored its HP a little!
    End of turn #2
    Pax Deorum's Lunatone: 209 HP
    Alphatron's Fearow: 81% HP


    Do you see my point or do you want me to explain it?

    But of course, you could have predicted that, and used Rock Slide instead. Although, I agree that Leftovers work better on Golem, it takes advantage of his low speed and nice def. There are better Sweepers to make use of CB, Golem isn't exactly one of them.

    Even so, Rock Blast is better on Golem than RS, because Golem won't flinch anything anyway, and it can break some subs. You might want to use Focus Punch instead of Explosion, since you don't have any other fighting move in your entire team. (I'm not to familiar with the UU game, don't you need any fighting move?)
     
    Pax Deorum said:
    I shall point out why usually CB Golem sucks

    Begin Turn #1
    Alphatron withdrew Manectric!
    Alphatron sent out Fearow (Lv.100 Fearow)!
    ---------------------------------
    Golem used Earthquake!
    It doesn't affect Fearow...
    ---------------------------------
    End of turn #1
    Pax Deorum's Golem: 364 HP
    Alphatron's Fearow: 100% HP

    Begin Turn #2
    Pax Deorum withdrew Golem!
    Pax Deorum sent out Lunatone (Lv.100 Lunatone)!
    ---------------------------------
    Fearow used Double-Edge!
    (156 damage)
    It's not very effective...
    Fearow is hit with recoil!
    ---------------------------------
    Lunatone's Leftovers restored its HP a little!
    End of turn #2
    Pax Deorum's Lunatone: 209 HP
    Alphatron's Fearow: 81% HP


    Do you see my point or do you want me to explain it?

    Pax Deorum, we all have our opinions, ok?
     
    ok you obviously didn't understand the log so I'll explain it.
    Lets say we have HP Ice Manectric vs a healthy (100%) CB Golem. Golem is capable of taking one HP Ice from him while Golem will Earthquake and OHKO. Knowing he will lose, the opponent will switch a Ground resistance in (in this case CB Fearrow). Seeing Golem had Choice Band he will be forced to switch out due to its unability to hit Fearrow. Knowing you'll switch out the Fearrow will use its most powerful CB move (Double-Edge) either KOing a pokemon or badly damaging it.

    In conclusion, CB Golem makes him lose his purpouse as a wall because it has to switch too much.
     
    Lol. I guess I stink as a Golem user. I haven't really experienced him in NetBattle. :(
     
    I wouldn't care even if you were the most ancient Netbattler
     
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