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Keeping feet hidden while moving in tall grass

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    10
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    • Seen Sep 28, 2017
    Hello guys, I have a question for you: when you use the wild grass from HG/SS and you set it as a Bush flag tileset, if the pg is inside of a clod of grass he will be darkened, but if he starts walking he will be walking above the tileset, like if he is on the normal ground, removing the effect of walking inside the grass, is it possible to edit it? If yes, how? Thank you in advance.
     
    Hi, are you trying to remove the animation or the priority of the bush? If it's the latter try setting the bush priority to none.
     
    The priority is already zero, I've only setted the bush. I don't think the animation is the main problem.
     
    Believe it or not, that's how it's supposed to work. See the attached screenshots from HGSS and White, and note how you can see the player's feet when they're moving. Yes, the Gen 3 games do the same.

    I presume your quest is to make Essentials looks more like the official games in this regard. Well, they already do.
     

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    ... I am really dumb. LoL
    So... I have to work better on The animation to have a good result or i'm wrong?
     
    You do whatever you want to achieve the effects you want. I'm just saying that, from my position, it's not a bug that you can see the player's feet when they move in tall grass. I think the visual effect is accurate for Gen 3 games, although I'm aware that the Gen 4 and 5 games have one or two tweaks in them that Essentials doesn't have, which affect that visual effect.

    I'm not advising anything here, just providing information. If you care deeply enough about it, you can do some research into what those tweaks may be.
     
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