IceGod64
In the Lost & Found bin!
- 624
- Posts
- 16
- Years
- Castelia City
- Seen Sep 26, 2021
In my eternal effort to figure out new ways to stop the player from breaking the game by overleveling too much (like, over ten levels about the next gym leader), I've thought about giving the player a level cap that changes as the player acquires badges. If the Pokemon is under the REAL level cap (100), they should still be able to acquire EXP from battles, and keep on getting EXP even after they should've leveled up, but they won't really level until the player gets their next badge, after which, the underleveled Pokemon would level up to their real level (Asumming it doesn't go over the next level cap), learning the missed moves along the way, and getting the normal stat bonuses.
Here are my questions:
1: Is this a good idea? It was a spur of the moment idea, and I need opinions on this.
2: Assuming it's not a dumb idea, how would I implement such a thing?
Here are my questions:
1: Is this a good idea? It was a spur of the moment idea, and I need opinions on this.
2: Assuming it's not a dumb idea, how would I implement such a thing?