- 73
- Posts
- 4
- Years
- Seen Apr 20, 2025
My game has been stuck in the preparation phase for a few months now with me adding script and graphics. The release of EBDX didn't help as that convinced me to upgrade my game to V18.1, meaning I had to replace most scripts. There is still one hurdle I want to pass before I truly begin with mapping and events: badge scaling. I have implemented it in PField_EncounterModifiers, but it is for the entire game unless I use if statements and that would become a mess with clusters.
I would like to divide my map ids in four arrays so I can have four different sections with scaling. There is one where the levels won't change no matter how many badges you have such as the start, end and a middle interlude. The next array would cover the maps between badges 2-4 where the levels won't go higher than 30. Next up we have badges 5-10 where the levels are between 30 and 50 and finally the post game which is open world.
I figure it would be the best way to loop the arrays and see which scaling apply to which maps. What would be the best way to approach this before it gets too convoluted?
I would like to divide my map ids in four arrays so I can have four different sections with scaling. There is one where the levels won't change no matter how many badges you have such as the start, end and a middle interlude. The next array would cover the maps between badges 2-4 where the levels won't go higher than 30. Next up we have badges 5-10 where the levels are between 30 and 50 and finally the post game which is open world.
I figure it would be the best way to loop the arrays and see which scaling apply to which maps. What would be the best way to approach this before it gets too convoluted?
Last edited: