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- Seen Apr 10, 2025
*edit: needed to delete all other levelscripts to activate this one
Hi all, need to figure out level scripts. New to all this, but proceeding well up and to this point. However, been stuck for a while though and feel it's something small I'm overlooking.
I'm simply trying to implement a level script where a sprite is moved if the Pokémon menu has been unlocked.
It's odd because I'm essentially copying the checkflag&movesprite2 level script (0x166477) from Cerulean. I've also tried copy/pasting other types of level script commands from tutorials (lock player and show text etc.) with no luck. It's as if they're not running at all.
Hi all, need to figure out level scripts. New to all this, but proceeding well up and to this point. However, been stuck for a while though and feel it's something small I'm overlooking.
I'm simply trying to implement a level script where a sprite is moved if the Pokémon menu has been unlocked.
It's odd because I'm essentially copying the checkflag&movesprite2 level script (0x166477) from Cerulean. I've also tried copy/pasting other types of level script commands from tutorials (lock player and show text etc.) with no luck. It's as if they're not running at all.
Spoiler:
"image removed"
*adding new sprite to the map
"image removed"
*script
"image removed"
*adding new level script and assigning offset
*adding new sprite to the map
"image removed"
*script
"image removed"
*adding new level script and assigning offset
Last edited: