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- Seen Dec 19, 2018
Hello there. I'm working on a fangame atm that I wanted to have a lot of playable characters to choose from... like, a lot... as in 26. Now, I noticed there's a limit in pbChangePlayer of seven or so, and naively thought that I could just edit the maximum accepted value in that script and everything would work fine. It does not seem to be working fine.
Despite the fact that I have Player A through Player Z defined properly in the metadata.txt, trying to set a player character over the original maximum makes it default back to Player A. Mechanically it isn't a huge problem since I have a properly working variable keeping track of which player character you are, but it's clearly not going to work once I try to start implementing the art for each character.
Anyone know how to make this work?
Despite the fact that I have Player A through Player Z defined properly in the metadata.txt, trying to set a player character over the original maximum makes it default back to Player A. Mechanically it isn't a huge problem since I have a properly working variable keeping track of which player character you are, but it's clearly not going to work once I try to start implementing the art for each character.
Anyone know how to make this work?