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Lunarock Group

Could you make tiles specially for jumping?

Possibly some type of slanted bush or hill?
It'll be nice if you could also do Snow/Sand/Lava version of this
hill or whatever?

And yes, sure, do the mapping. I might make corrections or give you an outline
of the type of towns I want.. Like I don't want you to make some random
city-like town, and I might specify you like an outline

Oh, I forgot to mention:
This hack will have an ancient-feel to it. It'll be before any of the pokemon games happened.
Also, it will be kind of in the past with village-like houses, no high-tech houses or factories,
or any buildings at all. Later on in the game, there might be a type of "time-shift" in the
era of the game, like an event might occur where "New style of house structure tested and
discovered! Now being represented in ________ City!" and things will get more hi-tech
from then on. Otherwise, there won't be perfectly cut cemented roads or anything. Just gravel
and sand, grass and forests, lakes and ponds. Once again, I must mention that I'm trying to give
Pokemon a new feel. We might also include one or two fakemon. It won't be totally random
fakemon that look weird, but more of "Altered Forms" of pokemon, like West Shellos and East Shellos or Shaymin and Skymin or GirtinA and GiratinO. A few pokemon may have other forms as evolutions through stones. We won't make them look like legendaries or anything, but they
will look different from there normal evolved form.

Sounds awsome!!! And il try to make them like that
 
ummm... do i do tiles and music or just music?
 
unoko you can do the tiles because there not working out for me.

noo!!!! i dont wanna do tiles!!! i will do pallet music and mapping and i will put little bit of custome tiles
 
Skills:Mapper and Music Editor
Proof of work:go to youtube and go to darkmanmegabotexe's channel and u will see alot of hacks made by me
Past experience:A POKEMON HACK
Contact information:in darkmanmegabotexe youtube channel
Why choose Lunarock:lol, maybe you guys will accept me as a member

I Believe this is what you applied for, unoko?
Mapper? In one of the pages, I remember you mentioning
something about making custom tiles... If you're not
going to do them.. ugh. -_-'

Okay don't worry. We'll hopefully have more
better mappers
by the time we're actually going to include custom tiles... I really like
the tiles based off of D/P/Pt. I doubt anyone would let our team
borrow the tilesets or anything, so meh. Unless someone's
willing to ask..

Anyway, Poketto still needs his 300 hours to script a simple two part script
(as opposed to the extremely more complicated TRYOUT Video he did for Reaverz
which took him about 10 minutes), so he still has the hack. Until then, I can't send it
to any of you. weee...

And woo, six pages.
 
Aw. Boo six hundred hours. And lets go six pages!!

Don't worry, if the hack's progression was a car race, he'd be the fastest car..

with flat tires...

HE. TAKES. SO. LONG. -_-
He's stalling for sure. His Reaverz tryout took 2 seconds,
this is taking 2 THOUSAND decades.
 
Well i know how to script and so does unoko

But I doubt you're very good at it.
Mapping and whatnot is your strength, not scripting.
Plus, he pretty much finished the script, except he's encountering some problems.
He's offline now, but he sent me the script, so I could copy the script and put it in the
hack and try to fix it.

Ugh nvm. It evaded the chatlogs. -sigh-
Going to have to try and script-edit myself..
 
'---------------
#org 0x800000
lockall
call 0x88000A7
goto 0x88000A7

'---------------
#org 0x8000A7
lock
checkflag 0x32
compare LASTRESULT 0x0
if 0x1 call 0x88000CF
compare LASTRESULT 0x1
if 0x1 call 0x88000DB
end

'---------------
#org 0x8000CF
lock
msgbox 0x88000E7 MSG_SIGN '"Go to bed."
applymovement MOVE_PLAYER 0xF4000F6A
nop
bufferitem 0x8 0x309
setvar 0x4500 0xE3C1
nop
'---------------
#org 0x8000DB
lock
msgbox 0x88000F4 MSG_SIGN '"Wake up"
setvar 0x4500 0xE3C1
nop

'---------
' Strings
'---------
#org 0x8000E7
= Go to bed.

#org 0x8000F4
= Wake up

Whats wrong with this script. There's an error on line 21, but I don't know what.
Poketto is too stubborn and whiny and too much of a baby to fix it and help out
so he signed off (again). Prove your worthiness in scripting by pointing out the error.
 
hm ill plug it in in script editor just a sec. Why is everything in raw? And isnt the player movement 0xFF
 
hm ill plug it in in script editor just a sec. Why is everything in raw? And isnt the player movement 0xFF

Yeah, I noticed the 0xFF thing, too.
For the raw part, I slightly understand
what you're talking about, but I don't understand
if that's bad or good or weird lol. Also, shouldn't it start
with that dynamic thing?

I'm studying the XSE mega huge tutorial..

I swear, as soon as we get 2 more better scripters,
Poketto is out. He's such a whiny stubborn child
who can't even do a script right (when it comes to OUR team)
except for when he tries out for ROM Reaverz. And I barely
have contact with him since he's always in a child tantrum and
his curfew is like 9:00 PM. -sigh-

just wait for better times, Penumbra. Just wait for better times...

 
I fixed it!!!!! I dont know if itll work but i changed th raw to a 0x1 and it worked! il show you.

'---------------
#org 0x800000
lockall
call 0x88000A7
goto 0x88000A7
'---------------
#org 0x8000A7
lock
checkflag 0x32
compare LASTRESULT 0x0
if 0x1 call 0x88000CF
compare LASTRESULT 0x1
if 0x1 call 0x88000DB
end
'---------------
#org 0x8000CF
lock
msgbox 0x88000E7 MSG_SIGN '"Go to bed."
applymovement 0xFF 0x1
nop
bufferitem 0x8 0x309
setvar 0x4500 0xE3C1
nop
'---------------
#org 0x8000DB
lock
msgbox 0x88000F4 MSG_SIGN '"Wake up"
setvar 0x4500 0xE3C1
nop
'---------
' Strings
'---------
#org 0x8000E7
= Go to bed.
#org 0x8000F4
= Wake up
 
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