Chanuel
the Pokeaddict
- 2
- Posts
- 19
- Years
- Age 35
- New Hampshire
- Seen Jun 24, 2008
Hey everyone, first (and big) post
This team doesnt follow any movesets because I dont have much experience with and dont understand them any much. I've been brainstorming this for awhile, and welcome any feedback. The held items are just thrown out there.
Lightning the Zapdos {whatever}[Pressure]
@Bright Powder
Hidden Power (Grass)
Drill Peck
Reflect
Thunderbolt
HP Grass would be ideal, but is it even possible to get a certain HP with Zapdos? (w/out gameshark btw) Though I guess I could do w/out a grass move, it would be nice to knock out that annoying whiscash once in a while. If not, Ill teach it to Swampert. It seems cheap to
use a legendary, but I love the fact that a electric pokemon can't be hit by the all-too-common earthquake.
Inferno the Arcanine {Rash} [Flash Fire]
@Focus Band
Extremespeed
Crunch
Safeguard
Flamethrower
A Ghost-dealer, safeguard is good agaisnt that darn confuse ray. For balance reasons, it would be weird (to me) to have two Intimidates.
Tsunami the Swampert {Quiet, but if HP Grass, whatever comes}[Torrent]
@Lum Berry
Surf
Earthquake
Light Screen
Ice Beam
Though it doesnt have any speciality (stat-wise), having one weakness should keep Swampert out there for some time in most battles. I have once thought of mirror coat, but i dont think one can do much against a giga drain. A great companion to Zapdos, and the designated dragon-dealer.
Murdermind the Metagross {whatever} [Clear Body]
@Quick Claw
Meteor Mash
Earthquake / Rock Slide
Shadow Ball
Psychic
Good defenses with only fire and ground as weaknesses. Good for dealing with other psychics, especially with the nice attack base stat. Meteor Mash is just cool.
Doomdragon the Salamence {Mild}(Shell Bell, maybe?) [Intimidate]
Dragon Claw
Crunch
Fly
Earthquake
Just wish that dragon claw did more than 80 damage. Crunch, for the ghostly and psychicly. Fly, for the fighters, though would Aerial Ace be better? With Intimidate, Ice is the only main weakness. Can it learn sky attack?
Gargantuan the Snorlax {Adamant}(Leftovers) [Thick Fat]
Body Slam
Earthquake
Rest
Brick Break
With the blubber, hes a good ice breaker (sry that was bad). A little story: I originally wanted the Snorlax to use a belly drum, then rest, snore while sleeping, and bravissimo with a body slam. But then i realize that the moveset would be tough against ghost-types. I have
thought of giving him solarbeam (the only grass move my team can learn), but its not a great move. Brick Break is also for that occasional dark type. Aerodactyl is gonna be a pain in the ars if they go one on one.
K, that was my intro. My supporting paragraphs are in the next posts...Come on, do you actually believe that I would put you through that torture?
Have a good one,
Chanuel
This team doesnt follow any movesets because I dont have much experience with and dont understand them any much. I've been brainstorming this for awhile, and welcome any feedback. The held items are just thrown out there.
Lightning the Zapdos {whatever}[Pressure]
@Bright Powder
Hidden Power (Grass)
Drill Peck
Reflect
Thunderbolt
HP Grass would be ideal, but is it even possible to get a certain HP with Zapdos? (w/out gameshark btw) Though I guess I could do w/out a grass move, it would be nice to knock out that annoying whiscash once in a while. If not, Ill teach it to Swampert. It seems cheap to
use a legendary, but I love the fact that a electric pokemon can't be hit by the all-too-common earthquake.
Inferno the Arcanine {Rash} [Flash Fire]
@Focus Band
Extremespeed
Crunch
Safeguard
Flamethrower
A Ghost-dealer, safeguard is good agaisnt that darn confuse ray. For balance reasons, it would be weird (to me) to have two Intimidates.
Tsunami the Swampert {Quiet, but if HP Grass, whatever comes}[Torrent]
@Lum Berry
Surf
Earthquake
Light Screen
Ice Beam
Though it doesnt have any speciality (stat-wise), having one weakness should keep Swampert out there for some time in most battles. I have once thought of mirror coat, but i dont think one can do much against a giga drain. A great companion to Zapdos, and the designated dragon-dealer.
Murdermind the Metagross {whatever} [Clear Body]
@Quick Claw
Meteor Mash
Earthquake / Rock Slide
Shadow Ball
Psychic
Good defenses with only fire and ground as weaknesses. Good for dealing with other psychics, especially with the nice attack base stat. Meteor Mash is just cool.
Doomdragon the Salamence {Mild}(Shell Bell, maybe?) [Intimidate]
Dragon Claw
Crunch
Fly
Earthquake
Just wish that dragon claw did more than 80 damage. Crunch, for the ghostly and psychicly. Fly, for the fighters, though would Aerial Ace be better? With Intimidate, Ice is the only main weakness. Can it learn sky attack?
Gargantuan the Snorlax {Adamant}(Leftovers) [Thick Fat]
Body Slam
Earthquake
Rest
Brick Break
With the blubber, hes a good ice breaker (sry that was bad). A little story: I originally wanted the Snorlax to use a belly drum, then rest, snore while sleeping, and bravissimo with a body slam. But then i realize that the moveset would be tough against ghost-types. I have
thought of giving him solarbeam (the only grass move my team can learn), but its not a great move. Brick Break is also for that occasional dark type. Aerodactyl is gonna be a pain in the ars if they go one on one.
K, that was my intro. My supporting paragraphs are in the next posts...Come on, do you actually believe that I would put you through that torture?
Have a good one,
Chanuel