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Machamp for Worlds?

Shadow Chant

Top 4 at Worlds 2009
  • 54
    Posts
    15
    Years
    Machamp

    4-2-3-1 Machamp Lv.X (2 SF Machamp, 1 DP Machamp)
    1-0-1 Metagross
    2-2 Claydol
    2 Uxie
    2 Unown G
    1 Ditto
    1 Mesprit
    ____ 23 Pokemon

    2 Upper Energy
    1 Psychic Energy
    4 Call Energy
    4 Fight Energy
    ____ 11 Energy

    4 Rare Candy
    3 BTS
    2 Night Maintenance
    4 Poke-Drawer
    2 SSU
    3 Plus-Power
    4 Bebe's Search
    3 Roseanne's Research
    1 Warp Point
    1 Luxury Ball

    Strategy is obviously straight donking and that, mesprit is to lock powers against other Pokemon, Upper Energy is when you're behind prizes, free Hurricane Punch or cheaper Rage. 1-0-1 Metagross is to switch up Pokemon for Machamp to blow away in.
     
    Last edited:

    !MajesticSmeargle!

    Let's Seperate Our Worlds
  • 273
    Posts
    15
    Years
    Take out Metagross, it's good and all.
    But not for this deck. And the fact that you would need to waste a Rare candy on it.

    I would prefer to take out the lv.X but then again there is Flygon

    Replace the:
    1 Psychic Energy
    4 Call Energy

    For
    5 more fighting
     

    NM2

  • 2
    Posts
    15
    Years
    Don't you think that's too many Pokémon for a Machamp deck? Your goal is to start donking T2, having 9 basics other than Machop won't help you get the perfect start. I've been playing Machamp for quite some time and I always try to stay low on Pokémon and just pump the Trainer line. Also, I never really liked Uxie, especially since SP decks block its one-off power, letting it just waste bench space. And imo, Pokeblower+ is better than Metagross, especially when used with a 1-0-1 Dusknoir DP line, you can shuffle in a fully charged main attacker and bring in a basic for the KO.

    So yeah:
    -2 Uxie (Claydol does the job better)
    -1 Mesprit
    -1 Ditto
    -1-0-1 Metagross
    -1 Psychic Energy
    -3 Plus Power (only helps in KOing 130 HP Pokémon after 4 heads with Hurricane Punch, which is not happening often)

    +4 PokeBlower+
    +1-0-1 Dusknoir DP
    +4 useful Trainers (Quick Balls since the number of Pokémon is low now, Looker for disruption, Stark Mountain for moving an Energy off a dying Machamp or even countering your own BTS after you set-up)

    Also, the DP Machamp isn't needed, I go 3-1 SF-Lv.X.
     
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