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Magic The Gathering Help

sableye

She's Mine!
  • 210
    Posts
    21
    Years
    • Age 33
    • Seen Sep 13, 2005
    I have just started playing magic and i was wondering dose Elvish Champion's special effect (All Elves get +1/+1 and have forestwalk) apply to a Elf Mutant Like Elvish Soultiller?
     
    yes as long as the type says elf it applys to everything that says elf
     
    yea...the creature type MUST say elf...so when ur trying 2 get rid of it u dont want 2 attack with it if they have a forest :P
     
    NO you want to attack because it's unblockable as long as your opponent has a forest in play
     
    no...im sayin IF u want to get rid of it fr the ability...
     
    oh lol
    yeah he's right
    u shouldnt atk
     
    ok thanks i think i get it so if the effect says all elves then that still means it applys to elf mutants to then?
     
    you are correct
    are you playing type 1,extended or a type 2
    or just casually?
     
    I'm thinking casual. And the champ's probably the shiny one from the coreset starter pack (a darn good rare to put into a starter!). Anyway, according to the rulings, as long as Champ is on the field, any creature you own with a creature type "elf" gets the +1/+1 and forestwalk. This is done regardless of whether the creature has any other additional creature types.

    Also, if a creature changes its creature type from "elf" to anyhting else, it will immediately lose the +1/+1 and forestwalk. Same reason, if a creature changes its creature ype to "elf", it will immediately gain +1/+1 and forestwalk.

    If you have 2 champs in play, both abilities apply. Also the champs' abilities are static, thus it cannot be countered by stifle...and also the effect comes on immediately.

    For example, let's say you have 2 champs and 1 imagecrafter (untapped, not summon sicknessed) in play. Your opponent plays shock and target one of the champions. AT this point, you can use imagecrafter's ability to turn the targetted champion to "elf". your champion gets +2/+2 and double forestwalk and it survives the shock. At the end of turn, EVERYTHING resets at once, so the Lord loses the damage AND the +2/+2 and double forestwalk at the same time, thus it survives.

    A second thing to demonstrate the static ability. Le's say there is an elf that costs 1 and is a 2/0 creature (btw, it doesn't exist, but I'm jsut using this to illustrate things). You also have a champ in play. You can play the 2/0 elf. As soon as it hits the field, it gets +1/+1 and forestwalk, making it a 3/2 forestwalker instead. The ELF DOES NOT DIE DUE TO HAVING 0 TOUGHNESS because it got the +1/+1 immediately when it hits the field.

    Well more facts...lol
     
    elf type 2 WAS fun
    i mean skullclamp and all
    but now...
    it's lost it's touch
     
    i don't even know why memory jar is that good
    sure regenerate target artifact for zero
    and sure you could use it in any artifact decks(namely affinity)
    but still..
    it's not that good
     
    Oh
    lol
    sorry
    forgot dude kenny your like a machine you remember everything
     
    i have only just started playing MTG and i don't realy understand what the stack is for can someone explain to me what it dose /what its for
     
    Explanation for YGO players:

    The stack is just a fancy name for the chaining. It works almost exactly the same as it is in YGO (I won't get to their screwed up priority stuff, tho).

    Explanation for everyone else:

    The stack is used whenever you play a spell. When you play a spell, it goes onto the stack, meaning that it is "on the go". At this point, opponents can respond to it and such (e.g. counter it). Once both players cannot do any more, the stack resolves and whatever spell played last resolves first. And this continues without stop until the entire stack is empty (no spells left).

    Usually most games don't use the stack all too often (I mean by having more than one spell on the stack). They are usually used when instants are involved (e.g. counterspells or removal), and sometimes that's few and far in between.

    So the stack's always been there, just that you didn't know you were using it the whole time. I mean, some people still like to call it "chaining" when more than one spell is on the stack, but whatever works for you! :P
     
    Kenny_C.002 said:
    Explanation for YGO players:

    The stack is just a fancy name for the chaining. It works almost exactly the same as it is in YGO (I won't get to their screwed up priority stuff, tho).

    Explanation for everyone else:

    The stack is used whenever you play a spell. When you play a spell, it goes onto the stack, meaning that it is "on the go". At this point, opponents can respond to it and such (e.g. counter it). Once both players cannot do any more, the stack resolves and whatever spell played last resolves first. And this continues without stop until the entire stack is empty (no spells left).

    Usually most games don't use the stack all too often (I mean by having more than one spell on the stack). They are usually used when instants are involved (e.g. counterspells or removal), and sometimes that's few and far in between.

    So the stack's always been there, just that you didn't know you were using it the whole time. I mean, some people still like to call it "chaining" when more than one spell is on the stack, but whatever works for you! :P
    i couldn't have said it better myself
     
    thank you that has cleared up a lot and i know about the screwed up priority stuff in yugioh thanks
     
    anything else you guys should know pm me or kenny
     
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