parallelzero
chelia.blendy
- 14,631
- Posts
- 21
- Years
- Age 34
- The capital of Canada (not Toronto)
- Seen May 11, 2015
IMPORTANT Terms
Before even giving a plot, if you are unfamiliar with the series, than you'll need to learn what is what. It seems sort of confusing, but it really isn't.
Magic Systems
There are two known types of magical systems known thus far: Mid-Childa and Belka. Both systems use devices.
Devices
A device denotes a staff, rod, or other implement employed by a mage. While most require a device to active their magical abilities, the more experienced mages can use some abilities without the use of a device. While dormant, a device takes the form of a watch, necklace, gem, etc. When activated, the device may transform its structure depending on the type of magic that the mage intends to cast. As magic "spells" are defined as "programs", the device can act similarly to electronic storage media, recording and recalling the spells that the mage has cast. Devices are primarily used as weapons, whether through the use of combat magic or through swinging the devices themselves. In the series, the mage is always shown to understand what his or her device is saying. It can also be noted that devices tend to refer to their mages with male titles even if the mage in question is female (Master, Sir, Meister). Devices have an auto-repair mode when inactive, and will automatically deactivate if the damage inflicted is significant. Particularly severe damage can warrant both the auto-repair mode and reactivation to replace components within the device.
Mid-Childa
Those who use Mid-Childa systems are referred to as mages, and magicians synonymously. These systems respond to their users in the english language. The Mid-Childa system relies more heavily on ranged magic than the Belka system, and the systems devices are classed into two categories:
Intelligent Devices: Intelligent devices incorporate an advanced artifical intelligent system that allows them a higher degree of autonomy than other devices. They often provide strategic advice and assistance in regards to fighting, and even have the ability to agree or disagree. Intelligent devices, for the most part, carry three seperate forms for different functions. For example, it may have a form for physical attacks, one for projectiles, and one for defense.
Storage Devices: Storage devices are much more commonly used amoung mages than Intelligent Devices. They lack the AI, so they are unable to provide strategic advice and such during battles. They also have but a single form aside from their dormant states. On the plus side, they supposedly process magic faster, and mages don't became dependent on an AI.
Belka
Those who use and can fully utilize the style and technique of the Belka systems are referred to as Knights. These systems respond to their users in the German language. Those who use the Belka system generally toss aside the use of most ranged attacks in return for the use of melee attacks. That being said, the devices of the Belka system are usually designed as such, in the forms of swords, hammers, etc. These systems are classified into two categories as well:
Armed Devices: Armed Devices are essentially the Belka counterpart to the Storage devices. The primary difference is that you can insert cartridges (that look like blank rifle rounds) into the device. These cartridges contain magical energy, which when inserted boosts the users magic temporarily. With the use of these cartridges, the Armed device can change its form temprarily to use special techniques.
Unison Devices: Unison devices are the rarest devices in the world of magic. The device has a body, free will, as well as the ability to "unite" with its user via Unison Mode. This gives the user extensive control and management of his or her abilities and power. Due to incompatibilty with most users, and incidents where the device took over its user, the Unison Device never became a viable product, although some do posess them in rare cases. Unison Devices have the ability to communicate with their user in whatever language the user speaks.
Triggers
A trigger, as the name implies, is something that initiates or triggers a magic spell. Four types of triggers are recognized:
Aria: A long incantation, required for complex or powerful techniques. Arias often include a mage's personal incantation, such as Nanoha's "Lyrical! Magical!"
Command Phrase: A short command to the device. For example, Fate's command phrase for her shooting skills is "Fire!". In cases where a mage does not need an incantation to activate a skill, the device may bark the command in his or her stead.
Action Trigger: A motion, usually a distinctive swing of the device. Action triggers usually accompany command phrases.
Device Activation: The activation sequence for an Intelligent Device. Depending on the skill or talent of the user, this may require a complex passphrase.
Familiars
A familiar in the Nanoha universe is a magical creature that is created by a mage, based on an animal form. The process of creation is not known in detail. A familiar may be granted a specific purpose upon creation, and will vanish or expire once this purpose is fulfilled. Familiars are, generally, fiercely loyal to their masters (to the point of breaking the law), but may have the liberty to question the motives of their masters. Familiars apparently retain some instincts of their "past lives". Familiars also have the ability to transform into their animal form, and in their humanoid state will have the ears and tail (of any) of the animal they are based on. The familiar can, however, hide these features if necessary. Familiars are also linked to their masters empathically and are dependent on the magical power of their masters. The more lifelike and complex the familiar, the greater the necessary power upkeep. It follows, then, that a familiar will perish should his or her master die. Knights refer to familiars as "guardian beasts".
Lost Logia
The term lost logia refers to artifacts or technologies from a highly-advanced civilization that collapsed in the Nanoha universe past. Many of the lost logia are unstable or dangerous, and the Time-Space Administration Bureau (TSAB) is charged with their recovery and supervision.
Time-Space Administration Bureau
The Time-Space Administration Bureau, elsewhere abbreviated as TSAB or Bureau, is an interdimensional security force formed by a joint union of several worlds, including Mid-Childa. They also monitor cultural growth and provide disaster relief to each world. Its members are ranked with the following ranks:
Admiral: Presumably the highest rank in the Bureau. Admirals are given administrative roles, including ship command.
Commissioned Officer: Commissioned officers in the TSAB are the lead investigators in incidents under Bureau jurisdiction, akin to detectives in modern police hierarchies.
Tactical Instructor: Similar to military and police special forces instructors, tactical instructors in the TSAB provide additional training to the Bureau's armed forces in combat strategy and techniques. They are considered among the best of all the mages in the Bureau.
Special Investigations Officer: SIOs work under Commissioned Officers, working on investigations under Bureau jurisdiction.
Contract Mage: Contract mages are "hired" by the TSAB, however the Bureau requires an intensive examination before contract mages are approved to work in Bureau matters.
TSAB Armed Forces: The armed forces are both the main line of defense for the Bureau, as well as its corps of peace officers, although they bear some similarity to American police SWAT teams.
Plot
Now that all of the explaining is done with, I can talk about the actual plot. It seems pretty low quality (since its 2AM), so I'll try and expand upon it and word it better when I wake up.
Our story takes place seven years after the events of A's (which is three years before the events of StrikerS.) The Time-Space Administration Bureau has gained a significant increase in operatives, and things have been relatively quiet in regards to Earth ever since the issue with "The Book of Darkness." However, recently entire ship crews have gone missing while investigating reports of a Lost Logia in the midst of a large city. After retrieving a TSAB operative from a standard scouting mission, the crew of the small ship known simply as the Recon made a pass over the reported city to check it out. Disaster struck when the Recons engines suddenly failed, and the ship plunged into a forest just on the city's outskirts.
The crew ventured into the city, making sure to disguise the Recon before venturing out. For some reason, they couldn't contact the Bureau using the devices on the Recon. In fact, nothing on the Recon was functioning. They had originally intended on fleeing the city in general, but upon making an attempt to escape, they found themselves pushed back by a barrier of some sort. While exploring the city, they accidentally found the missing TSAB members after they walked right into a trap set out by whoever it was that created the barrier. The TSAB members bailed them out, and explained that they had been trapped for several weeks without any form of contact to the Bureau at all. They assumed someone was planning something in the city, and decided to check it out.
As one of the TSAB members from the Recon, you need to help investigate this matter and find a way out of the city. You will probably face many battles in the near future, so you should be prepared both physically and mentally. And above all else, remember that you aren't alone.
Form
Character
Name:
Age: (Between 10 and 20 please)
Gender:
TSAB Rank: (Anything other than Admiral and Tactical Instructor)
Mage Ranking (One of 11 "letter grades": in increasing order, F, E, D, C, B, A, AA, AAA, S, SS, SSS. Like similar grading systems, the grade may have a plus or minus. Typically, the TSAB armed forces are ranked A, and officers are ranked AA to S.)
General Appearance:
Transformed Appearance:
Personality:
History:
Device
Magic Class: (Mid-Childa or Belka? If you use a Belka, don't be afraid of the whole "it only speaks german" thing. It only speaks simple phrases so just use an online translator)
Subclass: (Intelligent, Storage, Armed, or Unison?)
Dormant Appearance:
Activation Trigger:
Appearance: (If it has more than one form, list them all and describe them all)
Reference: (How does it refer to your character? EX: Sir, Boss)
Spells: (For each spell, give its name, trigger, class, and describe how it works briefly)
Familiar (if any)
Name:
Animal:
Appearance: (Both animal and half human forms)
Personality:
Abilities:
RP Sample:
Before even giving a plot, if you are unfamiliar with the series, than you'll need to learn what is what. It seems sort of confusing, but it really isn't.
Magic Systems
There are two known types of magical systems known thus far: Mid-Childa and Belka. Both systems use devices.
Devices
A device denotes a staff, rod, or other implement employed by a mage. While most require a device to active their magical abilities, the more experienced mages can use some abilities without the use of a device. While dormant, a device takes the form of a watch, necklace, gem, etc. When activated, the device may transform its structure depending on the type of magic that the mage intends to cast. As magic "spells" are defined as "programs", the device can act similarly to electronic storage media, recording and recalling the spells that the mage has cast. Devices are primarily used as weapons, whether through the use of combat magic or through swinging the devices themselves. In the series, the mage is always shown to understand what his or her device is saying. It can also be noted that devices tend to refer to their mages with male titles even if the mage in question is female (Master, Sir, Meister). Devices have an auto-repair mode when inactive, and will automatically deactivate if the damage inflicted is significant. Particularly severe damage can warrant both the auto-repair mode and reactivation to replace components within the device.
Mid-Childa
Those who use Mid-Childa systems are referred to as mages, and magicians synonymously. These systems respond to their users in the english language. The Mid-Childa system relies more heavily on ranged magic than the Belka system, and the systems devices are classed into two categories:
Intelligent Devices: Intelligent devices incorporate an advanced artifical intelligent system that allows them a higher degree of autonomy than other devices. They often provide strategic advice and assistance in regards to fighting, and even have the ability to agree or disagree. Intelligent devices, for the most part, carry three seperate forms for different functions. For example, it may have a form for physical attacks, one for projectiles, and one for defense.
Storage Devices: Storage devices are much more commonly used amoung mages than Intelligent Devices. They lack the AI, so they are unable to provide strategic advice and such during battles. They also have but a single form aside from their dormant states. On the plus side, they supposedly process magic faster, and mages don't became dependent on an AI.
Belka
Those who use and can fully utilize the style and technique of the Belka systems are referred to as Knights. These systems respond to their users in the German language. Those who use the Belka system generally toss aside the use of most ranged attacks in return for the use of melee attacks. That being said, the devices of the Belka system are usually designed as such, in the forms of swords, hammers, etc. These systems are classified into two categories as well:
Armed Devices: Armed Devices are essentially the Belka counterpart to the Storage devices. The primary difference is that you can insert cartridges (that look like blank rifle rounds) into the device. These cartridges contain magical energy, which when inserted boosts the users magic temporarily. With the use of these cartridges, the Armed device can change its form temprarily to use special techniques.
Unison Devices: Unison devices are the rarest devices in the world of magic. The device has a body, free will, as well as the ability to "unite" with its user via Unison Mode. This gives the user extensive control and management of his or her abilities and power. Due to incompatibilty with most users, and incidents where the device took over its user, the Unison Device never became a viable product, although some do posess them in rare cases. Unison Devices have the ability to communicate with their user in whatever language the user speaks.
Triggers
A trigger, as the name implies, is something that initiates or triggers a magic spell. Four types of triggers are recognized:
Aria: A long incantation, required for complex or powerful techniques. Arias often include a mage's personal incantation, such as Nanoha's "Lyrical! Magical!"
Command Phrase: A short command to the device. For example, Fate's command phrase for her shooting skills is "Fire!". In cases where a mage does not need an incantation to activate a skill, the device may bark the command in his or her stead.
Action Trigger: A motion, usually a distinctive swing of the device. Action triggers usually accompany command phrases.
Device Activation: The activation sequence for an Intelligent Device. Depending on the skill or talent of the user, this may require a complex passphrase.
Familiars
A familiar in the Nanoha universe is a magical creature that is created by a mage, based on an animal form. The process of creation is not known in detail. A familiar may be granted a specific purpose upon creation, and will vanish or expire once this purpose is fulfilled. Familiars are, generally, fiercely loyal to their masters (to the point of breaking the law), but may have the liberty to question the motives of their masters. Familiars apparently retain some instincts of their "past lives". Familiars also have the ability to transform into their animal form, and in their humanoid state will have the ears and tail (of any) of the animal they are based on. The familiar can, however, hide these features if necessary. Familiars are also linked to their masters empathically and are dependent on the magical power of their masters. The more lifelike and complex the familiar, the greater the necessary power upkeep. It follows, then, that a familiar will perish should his or her master die. Knights refer to familiars as "guardian beasts".
Lost Logia
The term lost logia refers to artifacts or technologies from a highly-advanced civilization that collapsed in the Nanoha universe past. Many of the lost logia are unstable or dangerous, and the Time-Space Administration Bureau (TSAB) is charged with their recovery and supervision.
Time-Space Administration Bureau
The Time-Space Administration Bureau, elsewhere abbreviated as TSAB or Bureau, is an interdimensional security force formed by a joint union of several worlds, including Mid-Childa. They also monitor cultural growth and provide disaster relief to each world. Its members are ranked with the following ranks:
Admiral: Presumably the highest rank in the Bureau. Admirals are given administrative roles, including ship command.
Commissioned Officer: Commissioned officers in the TSAB are the lead investigators in incidents under Bureau jurisdiction, akin to detectives in modern police hierarchies.
Tactical Instructor: Similar to military and police special forces instructors, tactical instructors in the TSAB provide additional training to the Bureau's armed forces in combat strategy and techniques. They are considered among the best of all the mages in the Bureau.
Special Investigations Officer: SIOs work under Commissioned Officers, working on investigations under Bureau jurisdiction.
Contract Mage: Contract mages are "hired" by the TSAB, however the Bureau requires an intensive examination before contract mages are approved to work in Bureau matters.
TSAB Armed Forces: The armed forces are both the main line of defense for the Bureau, as well as its corps of peace officers, although they bear some similarity to American police SWAT teams.
Plot
Now that all of the explaining is done with, I can talk about the actual plot. It seems pretty low quality (since its 2AM), so I'll try and expand upon it and word it better when I wake up.
Our story takes place seven years after the events of A's (which is three years before the events of StrikerS.) The Time-Space Administration Bureau has gained a significant increase in operatives, and things have been relatively quiet in regards to Earth ever since the issue with "The Book of Darkness." However, recently entire ship crews have gone missing while investigating reports of a Lost Logia in the midst of a large city. After retrieving a TSAB operative from a standard scouting mission, the crew of the small ship known simply as the Recon made a pass over the reported city to check it out. Disaster struck when the Recons engines suddenly failed, and the ship plunged into a forest just on the city's outskirts.
The crew ventured into the city, making sure to disguise the Recon before venturing out. For some reason, they couldn't contact the Bureau using the devices on the Recon. In fact, nothing on the Recon was functioning. They had originally intended on fleeing the city in general, but upon making an attempt to escape, they found themselves pushed back by a barrier of some sort. While exploring the city, they accidentally found the missing TSAB members after they walked right into a trap set out by whoever it was that created the barrier. The TSAB members bailed them out, and explained that they had been trapped for several weeks without any form of contact to the Bureau at all. They assumed someone was planning something in the city, and decided to check it out.
As one of the TSAB members from the Recon, you need to help investigate this matter and find a way out of the city. You will probably face many battles in the near future, so you should be prepared both physically and mentally. And above all else, remember that you aren't alone.
Form
Character
Name:
Age: (Between 10 and 20 please)
Gender:
TSAB Rank: (Anything other than Admiral and Tactical Instructor)
Mage Ranking (One of 11 "letter grades": in increasing order, F, E, D, C, B, A, AA, AAA, S, SS, SSS. Like similar grading systems, the grade may have a plus or minus. Typically, the TSAB armed forces are ranked A, and officers are ranked AA to S.)
General Appearance:
Transformed Appearance:
Personality:
History:
Device
Magic Class: (Mid-Childa or Belka? If you use a Belka, don't be afraid of the whole "it only speaks german" thing. It only speaks simple phrases so just use an online translator)
Subclass: (Intelligent, Storage, Armed, or Unison?)
Dormant Appearance:
Activation Trigger:
Appearance: (If it has more than one form, list them all and describe them all)
Reference: (How does it refer to your character? EX: Sir, Boss)
Spells: (For each spell, give its name, trigger, class, and describe how it works briefly)
Familiar (if any)
Name:
Animal:
Appearance: (Both animal and half human forms)
Personality:
Abilities:
RP Sample: