Make-An-Attack

hurf durf
PP: --
Damage: --
Accuracy: --
Type: Stupid
Stupid move that lowers everyone's special stats, the user's team getting it twice as bad.

Facepunch
PP: 5
Damage: 500
Accuracy: Depends on size of enemy's face
Type: Fighting (Mini-Mold Breaker against immunities)
The user aims for the face to deliver an earth-shattering blow. Does not work if the enemy has no real face (Claydol, for example).

AAMGFD$$$$$43233ddgfs??da
Type: ?35
Damage: Peck
Accuracy: RIVAL?_TRAINER
 
Incinerate
PP -10
Type -Fire
accu -N/A
damage -N/A

The user throws its held item into the fire that burns inside of it. The move's effects depend on the item. If a Pokémon that knows this move has an HP restoring item (even if its not a berry) and its HP gets into the yellow or red, it will automaticly use this move if you select Fight.
Examples:
Pokédoll-Will cause all Pokémon in battle besides the user to flinch. (Could be) useful in double battles. Clefairys in battle will flinch for ten turns straight.
Cheri Berry-Prevents the user from becoming Paralyzed for five turns.
Exp Share-No Pokémon in the party will gain any exp points from the current battle. Not helpful at all.
Oran Berry-Restores the user's HP by 20.
Berry Juice-Restores the user's HP by 40.
Chesto Berry-Prevents the user from falling asleep for five turns.
Rare Candy-Raises the user's level. You would be better off just feeding it to the Pokémon.
Light Ball-Causes Pokémon Pikachus to flinch for ten turns straight.

There are many more than these, but I didn't want to list every non-key item.
 
Wow, none of these ideas work or make sense, but whatever!

Move: Tree Coat
Type-Grass
PP-10
Accuracy-N/A
Power-N/A
Description: This move increases the users special defense and defense, and increases speed during Sunny Day.
 
Elite Balst
Type: Dark
PP: 5
Accuracy:100%
Power:50% times remaining User's HP
Description: Will Blast the foe with full power without fail User will faint after If the attack is successful

ringtone
Type Normal
PP 5
Accuracy 20%
Power 50%
Description: Irrates the foe for 5 turns with an annoying sound will confuse the user if attack fails
 
Heightened Reflex

Type:Fighting
Accuracy:75%
Damage:N/A
Description: For the next 3 turns the User has a 80% chance of avoiding the opponent's moves.

Regurgitate

Type:Normal
Accuracy:100%
Damage:45
Description: If the User is holding an edible item(Berry,Soda Pop,etc.) it will eat the item and throw it up on the opponent (The item's effect will not work).

Haunt

Type:Ghost
Accuracy:-/-
Damage:35
Description: The User may use this attack any time in battle. When the user faints, it will attack the opponent Pokemon, even if it isn't the one that killed the user, every turn until the battle is over.
 
Bump Up

Type: Normal
Accuracy: 100
Damage: 1-100
When used, the Bump Up technique will force the opponents pokemon switch out. The higher level the users pokemon, the lower damage it will have. The opponent is hit with the attack, before being bumped to the end of the party, with the rest of th epokemon bumped up after it.
 
Aura sight
type: psy
pp: 10
Accuracy: 100%
power: 20
effect: lets you see the opponents moveset plus does a psy attack to the opponent.

time twist
type: normal
pp: 5
Accuracy: 20 %
power: n/a
effect: a one-hit attack that fully heals the users HP if this attack hits.

moonlight bomb
type: dark
pp: 20
Accuracy: 100 %
power: 50
effect: AN attack that never misses plus adds 20% effect of putting the enemy to sleep
 
Flare
Pwr: 65
Acc: 100
PP: 20

This attack does double damage to a burned opponent, and a 30% chance of causing a burn itself.
 
Flare
Pwr: 65
Acc: 100
PP: 20

This attack does double damage to a burned opponent, and a 30% chance of causing a burn itself.

Im assuming that its a fire move.

Guard Snatch
Type:Psychic
Acc:100
Power:N/A
PP: 5

This attack steals an opponents Substitue when its up.
 
crystal shot
type: ice
pp: 15
accuracy: 80
power: 50
effect: an attack that never misses

giga blast
type: fire
pp: 5
accuracy: 30
power: n/a
effect: a one-hit KO attack that if misses knocks out the pokemon using it

Hurricane
type: water
pp: 5
Accuracy: 30
power: n/a
effect: a one-hit KO attack that if hits revives all knocked out pokemon on team but if misses knocks out all pokemon on team
 
Move: Thunder Jolt
Power: 50
Acc: 75
Effect: Has a 100% chance of paralyzing the opponent, this move doesn't work on a Pokemon that is already paralyzed. (a more powerful form of thunderwave.)

Move: Mirror Shot
Power: 120
Acc: 50
Effect: If it misses the user faints.
 
crescent dance
type: dark
accuracy: 100
power: n/a
effect: raises the users attack and special attack to max but confuses the user.

moon-night attack
type: dark
accuracy: 95
power: 90
effect: An attack that calls upon the power of the moon to attack the enemy. it rarely misses.

Chaos shadow blast
type: dark
accuracy: 100
power: n/a
effect: raises the attack and special attack of the opponent to max but confuses and badly poisons the opponent.

Aura Twister
type: fighting
accuracy: 100
power: 60
effect: an attack that always does 60 damage. a more powerful version of dragon rage.

aqua slam
type: water
accuracy: 100
power: 30
effect: the user slams water at the enemy with full force. this attack always does 30 damage with 50% chance of lowering the enemies defense.

gust of wind dance
type: flying
accuracy: 100
power: n/a
effect: raises the users speed and defense and lowers the users special defense.

blade twister
type: steel
accuracy: 70
power: 120
effect: the user summons a twister and shoots it at the enemy. if it hits, it lowers the opponents attack, def., and speed.
 
Vampire Fang
Type: Dark
Pwr: 90
Acc: 100%
PP: 10
This attack restores half the damage delt to the opponent.

Icicle
Type: Ice
Pwr: ---
Acc ---
PP: 15
Ice type stealth rock, pretty much.

Snowstorm
Type: Ice
Pwr: 10
Acc: 85
PP: 15
The user traps the foe for 1-6 turns. This attack has a 10% of freezing the foe each turn it is trapped.
 
I seriously love how overpowered half of these moves are, none of them would actually work in a metagame!! Something like this say

Pebble Shot
Special
Type:Rock
Pow:15
Acc:85
PP:15

This attack hits from 1-5 times in a row. If it hits 5, the users defense raises.

See, thats less superowered than a move that has like 150 power, and poisons the foe is it hits.
 
Sap Spit
Special
Type: Grass
Power: 60
Accuracy: 100
PP: 20

The user spits out plant fluids onto the opponent.
 
Sap Spit
Special
Type: Grass
Power: 60
Accuracy: 100
PP: 20

The user spits out plant fluids onto the opponent.

See thats perfect, no crazy overpowering side effects, just a good regular move, thats what we need more of in this thread!

Shock Blast
Electric
Special
Power:40
Acc:100
PP:15

This move always goes first.
 
damn i keep forgetting to put PP down lol


Ice attack
type: ice
accuracy: 85
power: 40
effect: and attack that always does 40 damage
pp: 25

Cure
type: psychic
accuracy: 85
power: N/a
effect: fully restores your hp
pp: 5

Meteor
Type:Fire
accuracy: 30
power: 120
effect: an attack that when hits, burns and confuses the opponent
 
Blood Dance
Type: Ghost
Pwr: 250
Acc: 30
PP: 5
This attack can only be used if you select it and are then reduced to one health. It restores all the damage delt to the opponent.

(Imma bad at explaining, so here's an example: You have almost no health left, and predict the foe will finish you off. You are faster than them, as well. You select Blood Dance, but it has negative priority so the foe attacks first this time. The special thing about blood dance is that it can only be used on the turn that you faint. So, if it hits you restore a good amount of health, and if it misses, you go byebye like you were supposed to.)
 
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