Make an attack

Would rather add to existing moves...

Stockpile: still adds 50% defensive boosts, per use, to max x3
x1 = weight of user becomes multiplied by 1.3
x2 = weight of user multiplied by 1.5
x3 = weight of user muliplied by 2
**defensives can be Baton Pass'd, not the weight increase

Why does Snorlax not get fatter when it eats? Does it poop that quickly?
 
Plasma Cutter
Psychic/Physical
120 Base Power
100 Accuracy
5 PP
-30% chance of flinching the opponent.

Hell Gate
Ghost/Special
-Base Power
30 Accuracy
5 PP
-One hit KO moves,if used at night Accuracy goes up to 50%.

Diamond Dust

Ice/Special
150 Base Power
65 Accuracy
5 PP
-Always frozen the enemy after the attack.Accuracy up to 100% when it is hailing.

Freeze
Ice/Special
- Base Power
60 Accuracy
20 PP
-When hit,the enemy is frozen solid.
 
Sucker Toss

Type: Fighting
PP: 1
Base power: 1 (fluctuates)
Stat used for damage calc: user attack, opponent defense

What happens:
User hurls its own Trainer at the opponent. Damage dealt depends on size of Trainer (height, width, weight) and the users attack power. User goes back to its Poke Ball after using this move, switching with a partner (if Trainer can do so).

https://kol.coldfront.net/thekolwiki/index.php/Toss
 
Sucker Toss

Type: Fighting
PP: 1
Base power: 1 (fluctuates)
Stat used for damage calc: user attack, opponent defense

What happens:
User hurls its own Trainer at the opponent. Damage dealt depends on size of Trainer (height, width, weight) and the users attack power. User goes back to its Poke Ball after using this move, switching with a partner (if Trainer can do so).

https://kol.coldfront.net/thekolwiki/index.php/Toss
lmao...And if the attack was hit successfully,the battle automatically ends with a black out.
 
not quite sure if this is a bit overpowered.
Comet Dash
Type:Fire
Accuracy:100
Power:90 or 100
PP:10
Special
Info: A very strong fire dash that can never be missed, when hit it may leave a burn to the foe.
Level:You learn this move at level 50+
 
Last edited:
not quite sure if this is a bit overpowered.
Comet Dash
Type:Fire
Accuracy:100
Power:90 or 100
PP:10
Special
Info: A very strong fire dash that can never be missed, when hit it may leave a burn to the foe.
Level:You learn this move at level 50+

If it is a guaranteed hit move, then it shouldn't have a number for Accuracy at all. Moves with 100 accuracy can still miss if the opponent uses something like Sand Attack. Guaranteed hit moves are completely unaffected by those types of moves.

Also, yes, it is somewhat overpowered. All of the guaranteed hit moves are only 60 base power.
 
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