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Make Pokemon an MMO - Sign the Petition, Read the Ideas

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Unforgiver i

Unforgiving Pokémon Trainer
  • 43
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    Take just a minute and Read this and then go to the link below in my signature and sign the petition if you believe this could happen and want it to.

    GIVE ME YOUR FEEDBACK TO




    Created by haloelitedude on November 29, 2008, 10:18 pm

    Our goal is to pursuade a gaming developer/company to create a Pokemon Massive Mulitplayer Online Role Playing Game. The market is out there for this game and this petition will help prove this.

    Below are some points/advice/input to things we would like to see. We do not wish for a strict interpretation of what is stated. Not all signers need to agree with below, for our main goal is to just get the game made. We encourage flexibility.
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    First, this be more mature, not an E rated game. I'd have to say it'd be T to draw in the maturer audience, get the aging fans now and the older kids who remember the old show. A lil blood not much. Pokemon will be hunting eachother if they're predatory for example.

    So pretty much this MMO would be complete redo of things. It'd be an open world filled with the four regions that they have in the gameboy games, so when you start the game you choose one of those four regions then choose between one of the 3 starters that are found in that region. The region you first start in is made easy for you, you only have the ability to venture around in that first region until you defeat all its gym leaders. All the gym leaders of that first region are made rather weak for you so you can begin and get used to the game, leveling up your pokemon, learning the new machanics, etc, along with all the AI controlled trainers in that region who are weak like the gym leaders. Once you have beat that first league that you chose, you're free to journey everywhere around in the any of the other four regions, trying to top the other players out there, replacing the best of them as the Champions(Only a certain amount of players allowed into the most elite of elite clubs/clans int he game, lets say 100 to 1000, depending on how many people are playing the MMO).

    To become a member you must first get at least 24 badges(completing three different regions leagues) then defeat the AI controlled Elite Four of the game(all extremely strong) then once they are defeated it will show you the location of Champions on your map located throughout the world, you must track them down and challenge one to defeat and replace him. If you fail, you must wait a week or month(depends on the final product) before you can go to defeat the Elite Four again and Challenge another champion, this will help the champions from being flooded with challenges. Now, you can challenge any other player in the game, but he can deny the challenge and you two wont duel with your pokemon. For Champions though, they will be required to accept a certain percentage of the challenges they recieve, if they do not meet the requirment they will recieve a notification and if they still dont meet the requirement within a certain amount of time they will be removed from the Champions club and the next time another champion is defeated instead of him being replaced, the challenger will fill the gap left by the booted champion from earlier.

    Being a Champion will give you access to certain areas to game, that contain various special side quest, stronger pokemon to capture, and the Champions will also recieve a salary. Champions will also have tournaments to determine who is the best of the best that are held every month or so. Prizes will include extremely rare items that would allow them to have a chance to capture legendary pokemon. There will also be small local tournaments held regularly for non-champion players who wish to show whos better. They will recieve various prizes, but none as valuable or as rare as what Champions win in their tournaments.

    When you challenge another player; and they accept, you two choose whats to be wagered in the match. You can select from money to be won/lost, or you could wager your items, or maybe even your Pokemon, maybe even combos of them, or nothing at all9so the battles purpose is nothing more than to strengthen your pokemon), your choice. If you challenge an AI controlled trainer it will always accept, though if they challenge you, you can deny the challenge. The battle system will be completely redone, im not entirely sure how yet, but the system found in the old games will have to go. it just wont work and will frankly be to boring.

    The various weaknesses and resistances of pokemon will still apply in the game, but turn based way of combat will be annexed from the game. It will be fought in real time. When you send out a pokemon, you will switch from controlling your trainer, to your pokemon(camera now follows your pokemon, you control him). There will be a menu for your attacks that with all options present: attacks, items, switch to your other pokemon, and a forfeit(retreat if being attacked by wild pokemon). The ammount of attacks your pokemon can know will still be limited, but instead of 4 it will now be 5 or 6(gain special rare items that can increase the amount of moves it can learn). There will be charge timers for certain attacks, but otherwise it will be click and use the move you want. Certain moves such as Hyper Beam will need a waiting period before you use it again, and in the meantime you may only use defensive techniques, but they will not be as effective during the re/charge state of your pokemon. A dodge or sprint button will be implicated, which will have a guage on it that slowly recharges itself, so that the technique will not be spammed. This will help your pokemon land a physical attack, or dodge an attack. Sprint/dodge will be increased(faster) based on the stats of the pokemon speed/evasion; based on the pokemon itself the dodge/sprint technique may be able to be used more in one gauge or recharge faster than other pokemon. Using an item on your pokemon(or the opponents) will also put a small timer up before you can attack again. When battling you will also no longer be able to see the enemy pokemons health; only yours, you will only be able to judge how weak it is by real time damage you do to it. If a pokemon is knocked out to -20%, it will have to be taken to the poke'center for immediate healing within a short period of time or else it will die. Your starter pokemon will have this increased to -50% to help ensure you always have a pokemon.
    Pokemon that battle in certain areas may also gain advantages or disadvantages. Water pokemon will get attack and speed increases if they are fighting in water for example or a fire type will slowly have its health drained or its defense lowered if fighting in water/wet area. Certain skills a pokemon have such as flying will have a gauge that gives them a certain amount of time to be in the air. A bird type pokemon will be allowed to spend the most time in the air allowing it to be able to dodge physical attacks from pokemon on the ground, but a heavy dragon type may only be able to fly and evade attacks for a shorter period of time(a minute maybe) before it has to rest on the ground and recharge it stamina.

    The way you find pokemon will be completely redone. No more random encounters, you will be able to see all the pokemon wandering around the world, all different types found in different locations you would expect to find them, and some places they overlap with eachother doing their normal behaviors in the open world. You will find fire types near volcanoes, mountains or in tunnels with lava flowing through them, but you may also find some in other areas near thoses. For example, lets say theres a big plain not to far from a valcano. Charizards might fly down from to it and hunt pokemon found in the plains. So you can find them there rarely. Also The more highly evolved pokemon the rarer it is, also some will just be plain out right harder to find then others period. All of them will have different levels, though the weaker levels will be more common than the higher. Pokemon will also, depending on theyre behavior/agressivness attack you in the wild. so be ready to throw out one of your pokemon if they do. For example: get to close to a herd of Taurus and they might stampede you, or a getting to close to another pokemon with its baby will cause it to attack you. Other pokemon will merely pass by you like nothing, or hide and run from you.

    If a pokemon does attack you or you attack it, you may try an catch it(poke'ball) when its obvious its getting very weak, it might get a limp, impplying a broken leg(which you will have to take to the pokecenter to have healed) or it gets knocked out. Knocking it out will then have a 50/50 chance of the pokemon either dying or giving you a free chance to catch with a 100% ball capture rate no matter what level ball(poke, great, ultra) or the pokemons level. If you dont want to risk killing it, you will have to use better balls(for the stronger pokemon) which are more expensive, while you carefully make sure you get it weakened without killing it.

    Towns will opereate much like anyother MMO, the crowded hub-bub where most players are found. Gyms are located in them or near them. Defeating a Gym leader will not only get you a badge and level up your pokemon but they may also allow you to use certain skills(aswell as give you some) and get items, money. In the towns You may also heal your pokemon at poke-centers, trade your pokemon and items with the players or go to the market to stock up on potions, pokeballs, and other usefull items. Also get quest and items from citizens found in the citys/towns. Certain towns may have certain types of special events going on in them that reward you with rare items(master balls, rare candy, evolutionary stones, etc.)

    I like your ideas of making it more available for teens since like me, I would want slightly more Violent in it, little blood, an iffy on that.

    Having Pokemon getting hurt and having certain injury's would make it more interesting. getting it leg sprain(Not broken) or wing and such will make one more care of them.

    And that want the MMo should focus on, Just like the show. If you don't really get into the game so much and have felling when you see your cute Pokemon hurt, seeing it whimper from a jolt of pain, and giving love back to you when you take care of it is a big part of the whole thing. Just like how much people would go to care for there pets.

    Now the whole dieing part, is rediscouse- it will make the kids cry. The fainting system will have to stay in place. Kind of like Death, but they can still be revive at a Poke Center.

    What I would like to see in a Pokemon game is allow much more control to your Pokemon. Able to give out complex, but simple commands on the fly to your Pocket Monster. Like, if it can clime, make it run up the nearest tree to for a better advantage point and allow it a spring attack from the tree when commanded, or when another pokemon digs, you have to chose where your Pokemon have to run to avoid getting a hit from it, as it all guess works. Even attacks must have that strategy to it, where to hit at and such.

    Instead of PP like the Game-Boys, let have a figtee bar, the more you used certain pokemon, the more tire they get which means, the slower, there reactions times, and even if they can make another attack without failing at it and such, they can rest up in there Poke ball or heal them with items or take them to the nearest Poke Center.

    The doge or sprint buttons, and such other would be very helpful in mid battle, like you said.

    Although i would like to see the whole world, random pokemon creature roaming around doing the thing creatures do, kind of like Spore, I think it should be done to a small degree. There should be a few roaming of course, but making one hunt for them what makes this game make you happy for all that work you put into it.

    The whole Gym leader and town parts is nice, and the whole Main champions thing would be a great Objective for anyone in the game, to beat and take there place, that would keep players in game as well all the other Little things the game should offer, like the Pokemon Beauty pageant contests and such.

    There should, as all-ways be little quest you can get from local people from all around that they are needed help from there troubles.just like from the show.

    Plus the whole Team Rocket thing, and other Pokemon bandits should be there to keep in interesting.

    Having the ability to pick your starting point and allows full custom player looks and even give things to Pokemon to wear would allow more freedom and unique to the players.

    The game going to have to be huge, lots to explore like Oblivion and Fallout, but still keep in touch with boundaries, have bikes to allow one to get to places and one need the right pokemon for the right job. Like the 5 commands you can used outside of Battle. Cut, Surfing, Water fall, Strength, Light and such.

    Elements and types should still be place as a important role and there should be a Personally traits into each pokemon, which can allow special thing as, They can do better in Battle by that certain pokemon when doing a Double Duel, or could make them not like each other and can make the battle harder on you self. They can Be better certain things when they do what they like and what they don't.


    To get around theres walking. You can buy or win a bike to move faster. You can get a flying pokemon thats large enough to carry you, but it can only fly for so long because it cant carry you forever, because it will become tired. so you'll eventually have to land and let it rest. You can also get a pokemon to ride its back like the Ponyta. For surfing on a pokemon, you have to have one thats large enough to carry you, like Lapras would be the best pokemon to use for surf, it will be one of the fastest and become not as tired as fast as any of the others( you could also give friendly players rides on it if you wanted since its large enough to carry more than one person). The train system will also be in the game which will take you to a one of the 4 largest cities in the 4 regions, but it wont run all the time, and you'll have to acquire a pass in some fashion. Boats will also sail every week or so to different regions, which will be treated like special events, where you can compete in tournaments on board and get special items from them and the shops on the it.

    Battle system: complete 3D Like Battle Revolution...but better. HP will be displayed as it is normally.

    Boss battles: Certain pokemon would be unobtainable (Legendaries, Ubers, giant versions of existing poemon), and you are given a quest by a trainer to find them. You could team up with other trainers to fight them, and the battles themselves would be done like a 3D mystery dungeon, or Fire emblem (think WoW + MD).

    The random battles cant exist anymore. I put a good way for the new system to work. Some pokemon,lets say, based on personality traits, will attack trainers while others will avoid, hide and run, and others will continue casually as they are. The game will be fully 3-d in an open world, and the random encounter by todays standards in games will not work at all.

    Well yes the pokemon dying thing can be harsh. I was talking to someone about this on another site, and they made the statement that only wild pokemon should die, not the ones you've trained. Or that you'd really have to ignore your pokemon entirely while its knocked out for a period of time before it dies. We also discusses that you could get items like potions or cast, to help your pokemon keep living a lil longer so you could get him to the poke'center and heal him. So it might be a good idea to punish a careless trainer, being that your supposed to love and protect your pokemon.


    Go to https://petitionspot.com/petitions/pokemonmmo1 and SIGN NOW!

    Link is in my signature or above

    Then Make Sure to Copy this link into your signature to spread it around


    MAKE THIS REAL
     
    It wont let me sign it. a pop up appears.
     
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