Make up your own Pok?mon Support Move!

Sunflorazumarill

Look, it's Sunflorazumarill!
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    Okay! Here's an idea! Let's think up our own Pok?mon moves, but this time, we think up moves that don't do damage. What I mean is instead of thinking up moves like "Earth Blast", "Solar End", or "Ice Storm" that cause damage, how about moves that inflict certain status conditions or raise or lower stats. Here's some of my ideas:

    Power Flex
    Move Type: Normal
    PP: 20
    Power: N/A
    Accuracy: N/A
    Direct Attack: N/A
    Description: A sudden surge of energy raises both the user's Attack and Special Attack stats one level.

    Enhance
    Move Type: Normal
    PP: 5
    Power: N/A
    Accuracy: N/A
    Direct Attack: N/A
    Description: All of the user's stats (Attack, Defense, Special Attack, Special Defense, Speed) are raised one level.

    Rapture
    Move Type: Ghost
    PP: 10
    Power: N/A
    Accuracy: 100
    Direct Attack: No
    Description: A spark of unknown Energy is fired towrds the foe, causing Paralysis, Confusion, and Attaction.

    Now you think of some support attacks.
     
    hmm, i think i may have some if they doesn't already exist

    Inverse effect
    type: normal
    pp:5
    Power: N/A
    Accuracy: N/A
    Direct Attack: Nope
    Description: Makes effective attacks not effective, and vise versa. lasts until the user faints or battle ends.
    (so then fire is good against water, and water is bad agains fire as an example)

    Parasite
    type:normal
    pp:5
    power: N/A
    Accuracy: 100
    Direct attack: nope
    Description: steals 1 level of stats from your opponent and adds those stats to your own. lasts until user or used on faints or battle ends.(can use all 5 uses on the same enemy if so desired)

    Berserk Rampage
    type:normal
    pp:5
    power:N/A
    accuracy: N/A
    direct attack: nope
    Description: doubles all your current stats for one turn, but then cuts all normal stats by 1/3(ex. 300 str goes to 200) the next turn. stats go back to normal the next turn.
     
    um....
    delusional ice
    Move Type: ice
    PP: 10
    Power: N/A
    Accuracy: N/A
    Direct Attack: not at all
    Description: a beam of ice hit's foe and freezes automatically, next turn melt's yet is sleeping, next is confused, normal after 3 turns.
     
    This looks like a great idea ^^
    These are some moves from one of my fanfics =3

    Hysteria
    Move Type: Dark
    PP: 5
    Power: N/A
    Accuracy: N/A
    Direct Attack: N/A
    Description: The affected Pok?mon will become severely confused and well not be able to battle. The effect vanishes when taken to a Pok?mon Center.

    Ectoplasmic Mist
    Move Type: Ghost
    PP: 10
    Power: N/A
    Accuracy: N/A
    Direct Attack: N/A
    Description: A strange mist sorrounds the attacking Pok?mon as it sits perfectly still. The oppousing Pok?mon becomes utterly frightened by the mist and may not be able to attack and it lowers the Defense.
     
    (this one is more like an attack)
    Abyssal Blast
    type: dark
    pp:5
    power:100
    Accuracy: 90
    Direct attack: yep
    Description: a powerful dark beam that reduces the hit rate of any attack to 10.

    Rebound Barrier
    type: psychic
    pp:5
    power: n/a
    accuracy: n/a
    direct attack: nope
    description: creates a barrier that returns the damage you should've taken while you go unharmed. lasts 3 turns. Can't attack in those 3 turns.

    Power heal
    type: psychic
    pp:5
    power: n/a
    accuracy: n/a
    direct attack: nope
    description: heals hp by the total number of pp you have left for each move.
     
    How about...?

    Electric shield
    Move Type: Electric
    PP: 10
    Power: N/A
    Accuracy: N/A
    Direct Attack: No
    Description: Creates a barrier around the pokemon that lasts 5 turns and paralyzes the opponent if it attacks with a direct attack.
     
    Cyber Wall
    type: Steel
    pp: 5
    power: -
    Accuracy: 100
    Direct attack: -
    Description: A surge of power builds up to increase DEF and ATT by 3 stages
     
    Overpower
    type:normal
    pp:5
    power: n/a
    accuracy: 100
    direct attack: yep
    description: if you have more hp than your foe, deals a guaranteed one hit KO, if you have less, you KO yourself

    Elemental Dominance
    type: not sure...
    pp:5
    power: n/a
    accuracy: n/a
    direct attack: nope
    description: if you are fighting an enemy that has the same type as you(even if it has other types), then it halves the enemies stats until it's KO'd

    Crush
    type: normal
    pp:5
    power: n/a
    accuracy: n/a
    direct attack: nppe
    description: gives a damage move 100 more strength for one attack.

    Mach speed
    type: flying
    pp:5
    power: n/a
    accuracy: n/a
    direct attack: nope
    description: forces your enemy's next attack to miss, and you attack 3 times in a row your next attack.

    Fatal Illusion
    type: ghost
    pp: 5
    power: n/a
    accuracy: n/a
    direct attack: nope
    description: you divide into 2-5 of yourself one turn. the next turn, your attack is 2-5 times stronger than normal(depending on how many you split into). if enemy hits you(hit rate reduced by how many of you you split into, so 2 makes 1/2 accuracy, etc) then the move is stopped.

    Elemental Repetition
    type: not sure...
    pp: 5
    power: n/a
    accuracy: n/a
    direct attack: yep
    description: you attack with the weakest attack of your type, then the next turn you use the next strongest, then stronger, etc. (so if you were water type, it would be like bubble, then water gun, then bubblebeam, then hydro pump kind of thing) once you reach the strongest attack, you keep using it. entire process only uses 1 pp

    Lone Survivor
    type: normal
    pp: 5
    power: n/a
    accuracy: n/a
    direct attack: nope
    description: significantly weakens all types of attacks besides your own.
     
    Last edited:
    Silver Mist
    Type: Bug
    PP: 5
    Power: N/A
    Accuracy: N/A
    Contact move?: No
    Effect: Raises all of both allies and opponents stats by one stage.

    Comment: Interesting if you could use it to your advantage... high-level move?
     
    I've got one!

    Flame Wall
    Type:Fire
    PP:5
    power:n/a
    accuracy:n/a
    description:The user creates a wall of fire around it's party making it completely unaffected by Grass, Bug, Water and Fighting type moves for the next five turns.
     
    Randomize
    Type-Normal
    PP-5
    Power-N/A
    Accuracy-N/A
    Direct Attack-No
    Description-Inflicts a random status effect on the enemy.

    Astronemy
    Type-Dark
    PP-5
    Power-N/A
    Accuracy-N/A
    Direct Attack-No
    Description-Any harmful attack on the foe's next turn will miss.

    Time Warp
    Type-Psychic
    PP-5
    Power-N/A
    Accuracy-N/A
    Direct Attack-No
    Description-You can attack twice on your next turn. Will not work if used in succession.


    NOTE: Time Warp can only be learnt by Serrebii.
     
    Last edited:
    Hmm... hard to think of one that isn't stupid... ^-^;

    This one shall be especially for Spoink, Jigglypuff, Igglybuff, Marill, Azumarill, and any other pokemon you can think of that's semi-round and bouncy-ish.

    Rapid Bounce
    Move Type: Normal
    PP: 25
    Power: N/A
    Accuracy: N/A
    Direct Attack: N/A
    Description: An attack that causes the pokemon to jump up and down repeatedly, increasing in speed with every bounce. This raises speed, defense, and prevents the next attack if it's not a special attack. It lowers the user's attack though.

    Meh... it's alright. ^-^
     
    Whoa. I see some seriously haxxy moves here. O_O Let's see if I can come up with something at least sort of balanced...

    Half Vanish
    Move Type: Ghost
    PP: 5
    Power: N/A
    Accuracy: N/A
    Direct Attack: N/A
    Description: A supernatural power eliminates half of the user's body mass, causing the user to take damage equal to 1/2 of maximum HP but maximizing evasion.

    Black Curse
    Move Type: Dark
    PP: 5
    Power: N/A
    Accuracy: 85
    Direct Attack: N/A
    Description: A powerful curse is cast on the opponent, reducing all stats by one stage.

    Mighty Guard
    Move Type: Steel
    PP: 5
    Power: N/A
    Accuracy: N/A
    Direct Attack: N/A
    Description: A powerful barrier is called into being, doubling the user's party's Defense and Sp.Defense for 5 turns. (Is destroyable by Brick Break, just like Reflect and Light Screen)

    Protector

    Move Type: Normal
    PP: 10
    Power: N/A
    Accuracy: N/A
    Direct Attack: N/A
    Description: 2 vs 2; blocks all attacks against your other pok?mon, success rate is halved in consecutive use.

    Terror Strike
    Move Type: Dark
    PP: 10
    Power: N/A
    Accuracy: 85
    Direct Attack: N/A
    Description: Intimidates the opponent to prevent it from using damaging moves until the end of your next turn. Doesn't work against higher leveled pok?mon.
     
    Last edited:
    Sweet moves Alter....

    Beat Line
    Type-Normal
    PP-15
    Power-N/A
    Accuracy-N/A
    Direct Attack-N/A
    Description-Freak out the opponents by dancing in a weird way. Lowers their defence and speed.

    Imitate
    Type-Ghost
    PP-5
    Power-N/A
    Accuracy-N/A
    Direct Attack-N/A
    Description-A ghostly shadow is cast upon the user allowing them to mimic the foe's stats.

    Meh, I hope they're not uber moves.
     
    Oh...thankies. And nope, those look balanced to me. Mimicking a foe's stats can really cause anything.

    Anyways, there were a few moves that I forgot to add;

    Replicate (Smeargle only)
    Type: Normal
    PP: 1
    Power: N/A
    Accuracy: 100
    Direct Attack: N/A
    Description: Permanently copies the target pok?mon's trait to the user. Wonder Guard and Forecast can not be copied with this attack.

    Guard Crush
    Type: Dark
    PP: 15
    Power: N/A
    Accuracy: N/A
    Direct Attack: N/A
    Description: Eliminates all effects of Safeguard, Mist, Reflect, and Light Screen from both teams.

    Rebound
    Type: Psychic
    PP: 10
    Power: N/A
    Direct Attack: N/A
    Description: Deflects all stat decreasing effects of attacks done against this pok?mon back to the attacker.

    Chansey Dance (Chansey and Blissey only)
    Type: Normal
    PP: 10
    Power: N/A
    Accuracy: N/A
    Direct Attack: N/A
    Description: Doubles the chance of getting an added effect from attacks and increases critical hit ratio by 25% for this pok?mon. Lasts 2-5 turns.

    Yeah, the last one is kind of hax, but it's only for Chansey and Blissey so it wouldn't do that much really.
     
    Here's some more.

    Shield Mail
    Type-Steel
    PP-20
    Power-N/A
    Accuracy-N/A
    Direct Attack-N/A
    Description-Creates a layer of chain mail raising defence and special defence.

    Manipulation
    Type-Psychic
    PP-5
    Power-N/A
    Accuracy-N/A
    Direct Attack-N/A
    Description-An attack allowing you to control the enemy and hurt themselves with one of their moves, chosen at random.
     
    Traitor
    type: psychic
    pp:5
    power: n/a
    accuracy: n/a
    direct attack: nope
    description: if in a 2 on 2 battle, forces the opponents to attack each other instead of you for 1-5 turns.

    Ruthless Vengeance
    type: normal
    pp: 5
    power: n/a
    accuracy: 100
    direct attack: yep
    description: releases all damage that you have taken in one fatal blow. (this attack's damage is reset to 0 if the pokemon is healed in the pokemon center, potions and other healing items don't affect it)

    Temporary Evolution
    type: normal
    pp:5
    power: n/a
    accuracy: n/a
    direct attack: nope
    description: (only for pokemon that can evolve by reaching the right level, so nidorino can't use this to become nidoking) your pokemon evolves to its next stage and replaces this move with the move it learns at evolution for 5 turns or until the battle ends.
     
    Sacrifice
    Type: Dark
    PP: 10
    Power: N/A
    Accuracy: N/A
    Direct Attack: No
    Description: Lowers all your allys stats by one stage and increases your stats by one stage.
     
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