• Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Our weekly protagonist poll is now up! Vote for your favorite Trading Card Game 2 protagonist in the poll by clicking here.
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Make-ur-own attack

if the attack never misses put down - for accuracy. if it is a 1-hit-KO move put down - for attack.

Name: Shade Beam
Type: Ghost
Base Damage: 140
Accuracy: -
PP: 5
Description: A beam of darkness shoots at the opponent. 30% chance of paralyzation. After using this attack, Defense & Sp. Defense lower by 3 points each.

Name: Light Burst
Type: Psychic
Base Damage: -
Accuracy: 20
PP: 5
Description: Releases a burst of incredibly bright, powerful light. Accuracy raises if the pkmn that used the attacks level is higher than the defending pkmn's.

Name: Thunderstorm
Type: Electric
Base Damage: 150
Accuracy: 90
PP: 5
Description: Causes massive damage but skips a turn after use.
 
Good ones. I thought of some more.

Name: Crystlization
Type: Bug
Base Damage: 120
Accuracy: 90
PP: 5
Description: Blasts opponent with crystle chards.

Name: Lava Wave
Type: Fire
Base Damage: 100
Accuracy: 100
PP: 10
Description: Opponent is hit with a ball of lava. May cause burn.

Name: Slime
Type: Bug
Base Damage: 90
Accuracy: 95
PP: 10
Description: Hits opponent with a blast of nasty sticky slime. May reduce speed.
 
Name: Wuwu Beam
Type: Bug
Pkmn That Learn: Only Wurmples
Base Damage: 10
Accuracy: --
Description: Attack that hurts everyone that dont like Wurmples.
Effect: If the pkmn dont like Wurmple, its a one-hit-KO!
 
*buzzer noise*
swordkirby, (I don't mean to be picky, it's kind of my nature :P) you spelled shards wrong also without consequence for some, and castrainer, well, let's just say that I don't think it would get into a game.....
 
Avalanche
Type: Rock
Base Damage: 100
Accuracy: 100
PP: 10
Description: Starts an avalanche and hurts both of the opponents in a 2-on-2 battle.

Name: Swarm
Type: Bug
Base Damage: 25
Accuracy: 80
PP: 15
Description: Attacks 2-5 turns.

Name: Iron Stomp
Type: Steel
Base Damage: 100
Accuracy: 90
PP: 10
Description: Stomps the opponent with a metal-hard foot.

Name: Tsunami
Type: Water
Base Damage: 150
Accuracy: 75
PP: 5
Description: Sends a giant wave at the opponent.

Name: Cyclone
Type: Flying
Base Damage: 95
Accuracy: 100
PP: 15
Description: Sends a cyclone at the opponent.
 
My Attack

Name:Shadow of Darkness
Type: Dark
Base Damage: Pending
Accuracy:99%
PP:5
Description:A Spear like attack in which all pokemon (besides own) gains a death clock subtracting hp every turn untill it faints
:D
 
Name: Psyburn
Type: Psychic
Base Damage: 150
Accuracy: 100
PP: 15/15
Description: A psychic blast that has a 50% chance of burning or confusion

Name: Shadow Spell
Type: ???
Base Damage: ???
Accuracy: 100
PP: 20/20
Description: Works diffrently for Ghost/Dark types. Increases all stats.
 
accuracy & attack have to be multiples of 5. PP has to be a multiple of 5, but PP can be 1

Name: Dry Ice
Type: Ice
Base Damage: 100
Accuracy: 85
PP: 10
Description: Shoots dry ice at the opponent.

Name: Monsoon
Type: Water
Base Damage: 115
Accuracy: 100
PP: 5
Description: Makes rain heavily poor on both opponents in a 2-on-2 battle.

Name: Flood
Type: Water
Base Damage: -
Accuracy: 20
PP: 5
Description: 1-hit KO. Drowns the opponent w/ a flood.

Name: Murder
Type: Dark
Base Damage: -
Accuracy: -
PP: 1
Description: Makes 1/2 of opponents pokemon faint and the user's stats are lowered by 5 points each. Doesn't work if opponent has 1 pokemon left.

Name: Ghost Chill
Type: Ice
Base Damage: 100
Accuracy: 80
PP: 5
Description: Chills the opponent. Has a 50% chance of freezing the opponent.

Name: Deep Freeze
Type: Ice
Base Damage: -
Accuracy: 100
PP: 20
Description: Freezes the opponent.
 
Well scince I'm finaly back, I have some new attacks.

Name: Mineral Throw
Type: Steel
Base Damage: 100
Accuracy: 95
PP: 10
Description: Hits opponent with a chunk of iron ore.

Name: Mineral Blast
Type: Steel
Base Damage: 120
Accuracy: 95
PP: 5
Description: Nails opponent with a huge chunk of iron ore.
 
Type: Burning Darkness
Power: 230
Accuracy: 60%
PP: 10
Effects:10% that itll burn.

thats mine
 
It just occured to me that there are two threads wit hthe exact same topic...I'm gonna merge them since closing this one would be a bit harsh...(and I always wanted to play with that feature)
 
ok...........
This topic just got realy screwed up. Oh well, i guess i'll have to put 2 and 2 togather.

Anyway, heres my attack:

Name: Breeze
Type: Flying
Base Damage: 20
Accuracy: 95
PP: 20
Description: Opponent is hit with a gental gust of wind. Opponent will fall asleep next turn.
 
Name: Machine Gun
Type: Steel
Base Damage: 50
Accuracy: 60
PP: 5
Description: Attacks 2-5 times each turn.

Name: Seed Barrage
Type: Grass
Base Damage: 90
Accuracy: 95
PP: 20
Description: Shoots seeds at the opponent.

Name: Bug Sting
Type: Bug
Base Damage: 100
Accuracy: 100
PP: 5
Description: Stings the opponent with a stinger.
 
I created a LOT of attacks, but I'll post the most fun ones here...

Note: Some have "Light" listed as their type; that is the new type in my game.
~~~~~~~~~~~~~~~~~~~~

Name: Colorversion
Type: ???
Power: ???
Accuracy: 100
PP: 20
Effect: like Magnitude, except the type is chosen at random as well

Name: Heartbreak
Type: Normal
Power: 150
Accuracy: 100
PP: 10
Effect: Can only be used on infatuated Pokemon. Cures Pokemon of Attract condition.

Name: Fireworks
Type: Fire
Power: ???
Accuracy: 90
PP: 25
Effect: attacks 2-5 times with varied power

Name: Secretpoison
Type: Poison
Power: ---
Accuracy: 100
PP: 10
Effect: can cause any visible stat problem (sleep, paralysis, burn, etc.)

Name: Supernova
Type: Light
Power: 140
Accuracy: 100
PP: 5
Effect: User faints/opponent may also faint

Name: Illusion
Type: Psychic
Power: ---
Accuracy: ---
PP: 10
Effect: User creates 3 copies of itself, two of which are fake. Opponent has to pick a copy to attack. If it hits one of the fake ones, no damage is done, and the copy vanishes. If it hits the real one, user will take amount of damage times number of total copies left. (If two are left, damage is double. If three are left, damage is triple.)

Name: Berry Gift
Type: Grass
Power: ???
Accuracy: 100
PP: 20
Effect: Can do all sorts of things: it can cause damage, cause any visible stat problem, make the opponent flinch, or even make the opponent faint on rare occasions! Only one effect per use.

Name: Fairydust
Type: Normal
Power: ---
Accuracy: ---
PP: 10
Effect: Restores half HP to any Pokemon on user's side of the battlefield, or any Pokemon in its trainer's party.

Name: Flashback
Type: Light
Power: !!!
Accuracy: 100
PP: 5
Effect: KO's opponent five turns later. If it misses, the user is hit.

Name: Hot Spot
Type: Fire
Power: !!!
Accuracy: 10
PP: 5
Effect: In one vs. one battles, KO's the opponent and the next Pokemon in opponent's party. In two vs. two battles, KO's both opponents.

Name: Reflection
Type: Light
Power: ???
Accuracy: 100
PP: 20
Effect: Does the same amount of damage as the opponent's last attack.

Name: Leech Bite
Type: Poison
Power: 45
Accuracy: 100
PP: 20
Effect: Same as Absorb; also may poison or badly poison the opponent.

Name: Sky Beam
Type: Flying
Power: 120
Accuracy: 100
PP: 10
Effect: Causes the opponent to fly into the sky and avoid being hit on next turn.

Name: Quicksand
Type: Ground
Power: 120
Accuracy: 100
PP: 10
Effect: Causes opponent to go underground and avoid being hit on next turn.

Name: Prophecy
Type: Psychic
Power: ---
Accuracy: 100
PP: 10
Effect: Attacks first. User tries to guess what attack the opponent will use that turn, and if right, the opponent hits itself with that attack. (If wrong, nothing happens.)

Name: Suggestion
Type: Normal
Power: ---
Accuracy: 100
PP: 10
Effect: Chooses the opponent's next attack.

Well, that may seem like a lot, but there's more coming up!
 
Woudl just want to remind people that having balanced moves is part of the fun... ^_^;

Name: Gem Missile
Type: Ground
Power: 70
PP: 10/16
Accuracy: 90%
Effect: ignores the oppoennt's immunity to ground attacks

Meh... stole it off another game, but whatever... >_>;
 
10/16? wth? and only post here if ur gonna make a move

Name: Rock Punch
Type: Rock
Power: 85
PP: 10
Accuracy: 95
Descroption: Punches the opponent with a rock-hard fist. 10% chance of flinching opponent.
 
Move: Hypnoleech
Type: Psycic
Power: N/A
PP: 20
Effect: 80% chance of putting opponent to sleep. Each turn while asleep, it takes 10% of opponents health and gives twice that amount to user.
 
Um....*lightbulb pops out of head*

Supercoarlil
Damage: 350
AC: 99.9999.....%

A selfdesruct-like attack. Gain energy for one turn; then attack.
Does mass damage but faints user. If foe don't faint when attacked, then foe is PARZ and flinch for 1 turn.

PP:1
 
Back
Top