Make your own Ability!

  • Thread starter Ω Ruby and α Sapphire
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Eh, Absol does not summon disasters, he predicts them.

My bad... I didn't bother to check if Absol predicted or summoned...

Heres some more that I thought of just now;

Paraglider: The Pokemon is suspended in air after being hit by certain moves for two turns, this eliminates ground type moves from hitting the Pokemon. These moves include: Gust, Hurricane, Twister, Whirlwind (will not switch out), etc.

Destructive: Self Destructs in a Pinch (1/3 HP Left).

Stunner: All attacking moves have a 10% Chance of causing the opponent to flinch, stacks with Bite, Headbutt, etc.

Ripper: All 'Cutting' moves have a 30% power increase.

Perfectionist: Unable to miss, no matter the circumstances. (over kill?)

Denier
: Prevents the use of increased priority moves by the opponent.
 
I'll contribute one.

Last Stand: If this is your final 'Mon in your party, all stats will increase turn by turn.
 
Here's one from me:

Shadow's Revenge

All pokemon in your party are unaffected by Normal-type attacks
 
Scatterbrain - Pokemon cannot use the same move twice in a row (perfect me thinks for the Choice weapons and to avoid an annoying Encore)
 
Piston - Raises the accuracy of STEEL type moves.
Weather Check - Raises a stat based on the weather (Sun, Attack, Ice, Defence, Rain Speed, Sandstorm, Specials).
Insurance - HP can't be lowered to below 10HP with only one move. (unless it's a 1HKO).
Ninja Skills - Raises Speed/Special Attack/ or Special Defence every turn (works like Yanma's speed boost)
Sharp Claws - Raise Critical hit ratio for pyshical attacks
Pixel Perfect - Changes Porygon/2/Z's type to the weakness of the opponent.
Pixel Perfect 2 - Changes Porygon/2/Z's type to the same as the opponent.
Pixel Perfect 3 - Changes Porygon/2/Z's type to match the surrondings.
 
Survivalist: Drastically increases Defense and Sp. Def, while also lowering Attack, Sp. Attack and Speed. Activates about 1/2 of HP left.
Outside battle effect, has chance of picking up berries after battle.
I think darmanitan's zen mode does this.
 
I think darmanitan's zen mode does this.

I thought it only trades off Attack for Sp. Attack? Besides only Darmanitan has that ability (A Pokemon using role play or skill swap won't be able to acquire it's effects).
 
Okay, so we have Blaze, Torrent, Overgrow, and Swarm. What about the other types? Right here mate!

Zen- Powers Psychic type moves in a pinch.

Ethereal- Powers Ghost type moves in a pinch.

Charged- Powers Electric type moves in a pinch.

Fighting Spirit- Powers Fighting type moves in a pinch.

Absolute Zero- Powers Ice type moves in a pinch.

Dragon's Might- Powers Dragon type moves in a pinch.

Debase- Powers Steel type moves in a pinch.

Hard Body- Powers Rock type moves in a pinch.

Nature's Gift- Powers Ground type moves in a pinch.

Adrenaline Rush- Powers Normal type moves in a pinch.

Dim- Powers Dark type moves in a pinch.

Contagion- Powers Poison type moves in a pinch.

Aerial- Powers Flying type moves in a pinch.

-Others-

Phantasm- Increased evasion (ghost types mainly)

Dark Bind- Dark type moves have a 30% chance to paralyze
 
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Conservatory- Halves the power of moves over 60 bp and turns unused power into HP.
 
Make your own ability

Loyalty: If in a double battle, if the holder is confused, chances of attacking the enemy increase 40%.

Generator: Electric moves cannot be disabled.

Pickpochet: 20% chance that the holder will take the targets held item, when making contact.

Drowziness: If health is low, 40% chance that the holder will fall asleep and restore its health.
 
storm approach: when this pokemon is in play electric attacks have double power

sphere power ice ball and rollout have double power( can be stacked with defence curl)
 
Wow there are a ton! Um let's see...

Lover: All the user's attacks and special attacks have a 15% chance to make the opposing Pokemon become infatuated with the user.

Heart Break: User can not become infatuated.

Healing Synch: Whenever an opposing Pokemon uses a move to recover HP, recover the HP of the user with this ability as well equal to the amount gained by the opposing Pokemon.

Prized Fighter: All attacks with "Punch", "Kick", and "Throw" in the title gain +1 priority.

Voltage: Whenever the user uses an electric type move, it's Special Attack stat increases by 1 level.

Muscle Strength: Whenever the user uses a fighting type move, it's Attack stat increases by 1 level.

Audiophile: All base attack and special attack values of sound-type attacks are doubled.

If I think of anymore I'll post them. I think these are pretty good ideas ^^;;
 
A lot of these are pretty good, but some might be a little too powerful in game. I can only think of one off the top of my head (which in itself might be a little overpowered).

All or Nothing
Uses 2 PP, but doubles the accuracy of OHKO moves.
 
A few suggestions.
Microphone
Sound attacks will do 2x damge. (Eg. Hyper Voice,Round,ect.)
Earplugs
Sound attacks won't affect it.
Power Boost
Raises Attack and Defense each turn. (Like Speed Boost)
Special Boost
Raises Sp. Atk and Sp. Def each turn.

I'll add more later, possibly.
 
I wonder about the kinds of abilities that would summon Trick Room, Gravity, Magic Room, or Wonder Room when sent out. There's also Magic Bounce, which makes me wonder about an ability equivalent of Snatch. Oh, my that would be evil... stealing other peoples' boost attempts...
 
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