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- Seen Nov 7, 2022
Hi there!
Been following along with the debug menu tutorial found at https://github.com/pret/pokeemerald/wiki/Add-a-debug-menu
The menu can fire up just fine if I don't make it dependent on setting the debug params on make (e.g. comment out the code that checks if DEBUGGING flag is true).
However if I add the 'Debugging' checks in the key combination is ignored as the game doesn't seem to know that we're in Debugging mode.
Main portion of code I think is giving issues is the following in makefile
I'm calling
in wsl
The commit with the code changes i've got so far can be found:
https://github.com/David-vz/pokeemerald-expansion/commit/23da460d2b27941bffae5eae7c9f0a18cfdb1b1e
Anyone know what I might be missing or doing wrong?
Thanks in advance for any insights or assistance.
Been following along with the debug menu tutorial found at https://github.com/pret/pokeemerald/wiki/Add-a-debug-menu
The menu can fire up just fine if I don't make it dependent on setting the debug params on make (e.g. comment out the code that checks if DEBUGGING flag is true).
However if I add the 'Debugging' checks in the key combination is ignored as the game doesn't seem to know that we're in Debugging mode.
Main portion of code I think is giving issues is the following in makefile
Code:
ifeq ($(DDEBUGGING),1)
override ASFLAGS += --defsym DEBUGGING=1
override CPPFLAGS += -D DEBUGGING=1
endif
I'm calling
Code:
make DDEBUGGING=1
The commit with the code changes i've got so far can be found:
https://github.com/David-vz/pokeemerald-expansion/commit/23da460d2b27941bffae5eae7c9f0a18cfdb1b1e
Anyone know what I might be missing or doing wrong?
Thanks in advance for any insights or assistance.
Last edited: