- 53
- Posts
- 9
- Years
- Himalayas
- Seen Nov 25, 2016
Is there a way to make moves that deal damage but have the effects of certain status moves? I've just used the same function codes as the status moves, but the move just does the effect but no damage. I'll assume that I need to make a whole new function code so it deals damage AND performs the effect.
How would I go about doing that?
There's a two in particular that I really want to know how to make into damaging moves:
A damaging taunt:
854,INSULTANDINJURY,Insult & Injury,0BA,60,DARK,Physical,95,20,0,00,0,bce,"The target is taunted and beat, causing it to use only attack moves for three turns."
A damaging move that causes weather to appear:
955,DOWNPOUR,Downpour,100,60,WATER,Special,100,10,100,00,0,abef,"The user drops a torrential downpour down on the target which causes it to rain."
How would I go about doing that?
There's a two in particular that I really want to know how to make into damaging moves:
A damaging taunt:
854,INSULTANDINJURY,Insult & Injury,0BA,60,DARK,Physical,95,20,0,00,0,bce,"The target is taunted and beat, causing it to use only attack moves for three turns."
A damaging move that causes weather to appear:
955,DOWNPOUR,Downpour,100,60,WATER,Special,100,10,100,00,0,abef,"The user drops a torrential downpour down on the target which causes it to rain."