- 10
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- 13
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- Seen May 20, 2023
Many tools and tutorials forget to clean the old data after repointing.
I am using PGE to insert sprites of NDS pokemon into Emerald, but it doesn't clean the old sprites.
I think am doing something wrong, because a single sprite sheet adds 40k bytes into the rom and the source png file is only 4kb.
So I have a question. Given an offset to an image, how to know the length in bytes of that image? I need to know how many bytes of old data I have to release manually.
I am using PGE to insert sprites of NDS pokemon into Emerald, but it doesn't clean the old sprites.
I think am doing something wrong, because a single sprite sheet adds 40k bytes into the rom and the source png file is only 4kb.
So I have a question. Given an offset to an image, how to know the length in bytes of that image? I need to know how many bytes of old data I have to release manually.