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- Seen Apr 28, 2023
I couldn't find anyone experiencing this through my hours of Googling so I decided to break down and post here in the forum.
I decided to turn the TIME_SHADING in Pokemon Essential (I'm using v18.1) to true to have day/night cycles active (this was my understanding of what it does after going through the wiki). And ever since then, every single map, whether indoor or outdoor, will have its lighting pulsate. I changed it to false to see if that would stop it but the pulsing continues, unaffected by the change. Again, this affecting all maps so I'm sure it's something with the Settings script.
It's incredibly annoying and I have no idea how to fix it. Anyone have a clue on what I need to do?
I decided to turn the TIME_SHADING in Pokemon Essential (I'm using v18.1) to true to have day/night cycles active (this was my understanding of what it does after going through the wiki). And ever since then, every single map, whether indoor or outdoor, will have its lighting pulsate. I changed it to false to see if that would stop it but the pulsing continues, unaffected by the change. Again, this affecting all maps so I'm sure it's something with the Settings script.
It's incredibly annoying and I have no idea how to fix it. Anyone have a clue on what I need to do?
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