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- Seen Jun 8, 2016
Hello,
I am in the process of writing my Master's thesis on Procedural map generation, with a focus on 2D environments. As part of this, I have developed a 'game' prototype in a Pokémon design style, which takes input from the 'player' and creates a map on those specifications, using a combination of the different methods I have researched.
It would help me out if someone could help me out and take a look at it and answer some quick questions I have prepared, or just answer in whatever other manner you prefer. The response decides which direction I take the final part of the project in, and what conclusions I make.
You can post your answers here, or send them to me on [email protected] :)
By the way, large maps take a while to create.
Also, your computer might automatically set the quality to the lowest, so you if you want it higher, you just choose a higher quality in the drop-down menu when you open the build :)
https://drive.google.com/open?id=0B6Noyy0e9PqmV19aMkJlZ0paSUE
I am in the process of writing my Master's thesis on Procedural map generation, with a focus on 2D environments. As part of this, I have developed a 'game' prototype in a Pokémon design style, which takes input from the 'player' and creates a map on those specifications, using a combination of the different methods I have researched.
It would help me out if someone could help me out and take a look at it and answer some quick questions I have prepared, or just answer in whatever other manner you prefer. The response decides which direction I take the final part of the project in, and what conclusions I make.
You can post your answers here, or send them to me on [email protected] :)
By the way, large maps take a while to create.
Also, your computer might automatically set the quality to the lowest, so you if you want it higher, you just choose a higher quality in the drop-down menu when you open the build :)
https://drive.google.com/open?id=0B6Noyy0e9PqmV19aMkJlZ0paSUE