• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Dawn, Gloria, Juliana, or Summer - which Pokémon protagonist is your favorite? Let us know by voting in our poll!
  • Our friends from the Johto Times are hosting a favorite Pokémon poll - and we'd love for you to participate! Click here for information on how to vote for your favorites!
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

[Scripting Question] Mega evolution lag

  • 25
    Posts
    9
    Years
    • Seen Feb 19, 2020
    Every time I mega evolve a Pokemon using EBS, the game slows down, coming to an almost complete halt at the climax of the white circle animation. This delay is uncomfortably long and really takes away the wow-factor of the animation as it takes so long and at seemingly such a low framerate. I know this isn't a problem with my Pc or copy of Essentials/EBS as I've seen it in other games as well as in videos of others. I'm just wondering if anyone else has had this annoyance and if there is any way to fix it.
     
    I haven't encountered such lag? Sometimes the framerate drops to zero if I have a low battery, but I have yet to encounter lag. Ensure that other programs aren't running. They can slow your game down as well if your computer is low on memory.
     
    Well, I have 8gb of ram on a fairly decent PC with nothing else really running in the background. I'd think that a pc capable of running borderlands at max settings would be able te render a 2d white circle. Could there perhaps be something weird going on with my the timings of my animations. ie, the delay values or whatever be messed up. (using essentials v16 with ebs manually installed from before the UPI)
     
    Back
    Top