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- Seen Feb 20, 2025
Hello,
I could use some help with this. I can't find a convenient way to use choices that would be dependent on some conditions.
I am trying to create a dialogue in which the visible choices would vary according to the items that the player has in its bag. To put it in another way, having one item should unlock a dialogue feature. If you have Items 1,3 and 7, you will see choices 1,3 and 7, and so on.
Using the \ch[] command would take considerable amount of time to write down all choices one by one by using conditional branches (it means something like 10*9*8... possibilities).
Does someone know a way to make an option visible under specific conditions only?
I apologize if this question is too RMXP-related for the forum. Thanks in advance.
I could use some help with this. I can't find a convenient way to use choices that would be dependent on some conditions.
I am trying to create a dialogue in which the visible choices would vary according to the items that the player has in its bag. To put it in another way, having one item should unlock a dialogue feature. If you have Items 1,3 and 7, you will see choices 1,3 and 7, and so on.
Using the \ch[] command would take considerable amount of time to write down all choices one by one by using conditional branches (it means something like 10*9*8... possibilities).
Does someone know a way to make an option visible under specific conditions only?
I apologize if this question is too RMXP-related for the forum. Thanks in advance.