- 7
- Posts
- 8
- Years
- Seen Nov 8, 2023
My question is quite simple, but I cannot find information.
I am a beginner in scripting and I think I grasp most of it.
Let's say I load a clean Emerald in AMap. I add a person event for which I create a script.
If I am correct, in XSE and for emerald, after using FSF to get the hex 31AD00, I start with:
Now I can do whatever I want, save and compile.
This will give me a new hex: 31C16A
If I modify my script and then recompile, I obtain a new Hex (the following one). Does that mean that if I want to modify a script, I cannot override its previous version in the game, and as such, I am losing free space even though I just wanted to modify a script?
I am a beginner in scripting and I think I grasp most of it.
Let's say I load a clean Emerald in AMap. I add a person event for which I create a script.
If I am correct, in XSE and for emerald, after using FSF to get the hex 31AD00, I start with:
#dynamic 0x31AD00
Now I can do whatever I want, save and compile.
This will give me a new hex: 31C16A
If I modify my script and then recompile, I obtain a new Hex (the following one). Does that mean that if I want to modify a script, I cannot override its previous version in the game, and as such, I am losing free space even though I just wanted to modify a script?