AmethystRain
pixie-powered judgment!
- 208
- Posts
- 13
- Years
- Seen Nov 28, 2022
Firstly, let me be clear that what I mean in the title is not related to the ability Truant (I just couldn't think of a better way to phrase it).
Ever since R/B it has been a staple of the main series games to include a function wherein until one has a certain badge, traded Pokemon over Level __ occasionally disobey. This is done to prevent players from trading into their games ridiculously over-leveled Pokemon, and thereby clearing the game effortlessly.
I've learned that this feature is also included in Essentials, and it gave me an idea. One of the things that irks me the most as a developer is when people raise only a single Pokemon. It becomes extremely over-powered, completely surpasses the level curve built for teams of 6, and basically takes the entire challenge out of the game.
In order to discourage this, I would like to extend this truancy of Pokemon over a certain level to encompass not just traded Pokemon, but ones owned by the Original Trainer as well. I would also like to have control over the badge-to-level requirements (so as to keep it synchronised with the game's level curve).
So, the question is, are the above things practical using Essentials, and if so, how might I go about implementing them?
Ever since R/B it has been a staple of the main series games to include a function wherein until one has a certain badge, traded Pokemon over Level __ occasionally disobey. This is done to prevent players from trading into their games ridiculously over-leveled Pokemon, and thereby clearing the game effortlessly.
I've learned that this feature is also included in Essentials, and it gave me an idea. One of the things that irks me the most as a developer is when people raise only a single Pokemon. It becomes extremely over-powered, completely surpasses the level curve built for teams of 6, and basically takes the entire challenge out of the game.
In order to discourage this, I would like to extend this truancy of Pokemon over a certain level to encompass not just traded Pokemon, but ones owned by the Original Trainer as well. I would also like to have control over the badge-to-level requirements (so as to keep it synchronised with the game's level curve).
So, the question is, are the above things practical using Essentials, and if so, how might I go about implementing them?