Hot of Dog
Failed Earth Adept
- 11
- Posts
- 11
- Years
- Texas
- Seen Apr 10, 2025
For a joke UU team, I'm using all monkeys. This team wasn't really made for expected victory, but I want some feedback on improving it in anyway possible. I have used this team and lost many times, and won a few. It's a pretty fun team overall though.
=== [uu] ===
Ambipom @ Life Orb
Ability: Technician
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Fake Out
- Double Hit
- Knock Off
- Thunder Wave
Basic Ambipom set with thunder wave support. He takes a little too much damage from the life orb for U-turn in my experience
Primeape @ Choice Scarf
Ability: Vital Spirit
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Close Combat
- Earthquake
- U-turn
- Stone Edge
I wasn't sure what was the best ability for primape. I dont really have too much problems with this set, but if you think thunder or ice punch is needed...
Simisage @ Salac Berry
Ability: Gluttony
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Giga Drain
- Substitute
- Focus Blast
- Nasty Plot
It's hilarious when your opponent underestimates the elemental monkeys and allows you to set up. Focus Miss is it's best coverage move unfortunately besides maybe Hidden Power. Also, I'm not sure if Salac berry is neccessary.
Simipour @ Focus Sash
Ability: Torrent
EVs: 252 Spd / 4 HP / 252 SAtk
Timid Nature
- Scald
- Ice Beam
- Grass Knot
- Endeavor
Simipour has coverage and saves us from many water types, and thats about it really
Simisear @ Focus Sash
Ability: Gluttony
EVs: 252 Spd / 4 Atk / 252 HP
Jolly Nature
- Will-O-Wisp
- Endeavor
- Protect
- Knock Off
He's my burn go-to guy. He stalls with protect and uses knock off on switches. I used to run Dig on him instead of endeavor to help stall out the burn.
Darmanitan @ Choice Scarf
Ability: Sheer Force
EVs: 56 Spd / 252 Atk / 200 HP
Adamant Nature
- Flare Blitz
- U-turn
- Superpower
- Rock Slide
Choice Scarf Darmanitan speaks for itself really. He has only some speed to get past unscarfed opponents while having more reinforced durability. Seemed neccessary what with FlareBlitz recoil and all.
Again it's only a joke team, but i'm open to suggestions. I'd appreciate it.
=== [uu] ===
Ambipom @ Life Orb
Ability: Technician
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Fake Out
- Double Hit
- Knock Off
- Thunder Wave
Basic Ambipom set with thunder wave support. He takes a little too much damage from the life orb for U-turn in my experience
Primeape @ Choice Scarf
Ability: Vital Spirit
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Close Combat
- Earthquake
- U-turn
- Stone Edge
I wasn't sure what was the best ability for primape. I dont really have too much problems with this set, but if you think thunder or ice punch is needed...
Simisage @ Salac Berry
Ability: Gluttony
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Giga Drain
- Substitute
- Focus Blast
- Nasty Plot
It's hilarious when your opponent underestimates the elemental monkeys and allows you to set up. Focus Miss is it's best coverage move unfortunately besides maybe Hidden Power. Also, I'm not sure if Salac berry is neccessary.
Simipour @ Focus Sash
Ability: Torrent
EVs: 252 Spd / 4 HP / 252 SAtk
Timid Nature
- Scald
- Ice Beam
- Grass Knot
- Endeavor
Simipour has coverage and saves us from many water types, and thats about it really
Simisear @ Focus Sash
Ability: Gluttony
EVs: 252 Spd / 4 Atk / 252 HP
Jolly Nature
- Will-O-Wisp
- Endeavor
- Protect
- Knock Off
He's my burn go-to guy. He stalls with protect and uses knock off on switches. I used to run Dig on him instead of endeavor to help stall out the burn.
Darmanitan @ Choice Scarf
Ability: Sheer Force
EVs: 56 Spd / 252 Atk / 200 HP
Adamant Nature
- Flare Blitz
- U-turn
- Superpower
- Rock Slide
Choice Scarf Darmanitan speaks for itself really. He has only some speed to get past unscarfed opponents while having more reinforced durability. Seemed neccessary what with FlareBlitz recoil and all.
Again it's only a joke team, but i'm open to suggestions. I'd appreciate it.