- 41
- Posts
- 4
- Years
- Seen Sep 19, 2023
Is there a way to issue move commands for dependent events following you?
My idea is to have a side quest involved to obtaining Rock Smash in which you team up with an overworld pokemon and use them to crush/blow up the rocks in your path until you find Rock Smash. So I wanted to have the main character interact with the rock then have the main character take a few steps back while the dependent follower steps forward and hits it/explodes (depending on the pokemon) So is there a way to control the dependent?
I found this posted 5 years ago
but this didn't do anything as-is...
My idea is to have a side quest involved to obtaining Rock Smash in which you team up with an overworld pokemon and use them to crush/blow up the rocks in your path until you find Rock Smash. So I wanted to have the main character interact with the rock then have the main character take a few steps back while the dependent follower steps forward and hits it/explodes (depending on the pokemon) So is there a way to control the dependent?
I found this posted 5 years ago
Code:
$PokemonTemp.dependentEvents.SetMoveRoute(
[PBMoveRoute::Left,PBMoveRoute::Up ],true)