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[Eventing Question] Move Commands for Dependents?

  • 41
    Posts
    4
    Years
    • Seen Sep 19, 2023
    Is there a way to issue move commands for dependent events following you?

    My idea is to have a side quest involved to obtaining Rock Smash in which you team up with an overworld pokemon and use them to crush/blow up the rocks in your path until you find Rock Smash. So I wanted to have the main character interact with the rock then have the main character take a few steps back while the dependent follower steps forward and hits it/explodes (depending on the pokemon) So is there a way to control the dependent?

    I found this posted 5 years ago
    Code:
    $PokemonTemp.dependentEvents.SetMoveRoute(
    [PBMoveRoute::Left,PBMoveRoute::Up ],true)
    but this didn't do anything as-is...
     
    Is there a way to issue move commands for dependent events following you?

    My idea is to have a side quest involved to obtaining Rock Smash in which you team up with an overworld pokemon and use them to crush/blow up the rocks in your path until you find Rock Smash. So I wanted to have the main character interact with the rock then have the main character take a few steps back while the dependent follower steps forward and hits it/explodes (depending on the pokemon) So is there a way to control the dependent?

    I found this posted 5 years ago
    Code:
    $PokemonTemp.dependentEvents.SetMoveRoute(
    [PBMoveRoute::Left,PBMoveRoute::Up ],true)
    but this didn't do anything as-is...

    This time I don't have the answer but seeing the (broken link removed) (especially the second), I think this script contains what you want to accomplish.
     
    yes that second image is exactly what I'm wanting. I'll nose through the stuff and see if i can figure anything out.
     
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