Maruno
Lead Dev of Pokémon Essentials
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- Seen May 3, 2024
When you look at a moveset, one or two moves will be learnt from the start (Level -), while the rest are learnt at actual levels. But as you get to the evolutions, some of the lowest "actual level" moves get copied into the "from start" section. For example, Blastoise:
(-) Flash Cannon
(-) Tackle
(-) Tail Whip
(-) Bubble
(-) Withdraw
(4) Tail Whip
(7) Bubble
(10) Withdraw
(13) Water Gun
(16) Bite
etc.
You can see that three moves have been copied over here (in red). Squirtle didn't have any copies, and Wartortle had 2 copied moves. The higher the evolution, the more moves get copied over into the "from start" section (no basic Pokémon have any copied moves - it's solely evolved Pokémon that do).
Why?
I (somewhat) understand why, if the Pokémon has some extra moves that can only be accessed through the use of Heart Scales (usually elemental punches; Flash Cannon in this case). Those extra moves are put right at the top of the moveset list, and the "from start" moves form a kind of buffer between them and any possible version of that Pokémon (in this case, even a level 1 Blastoise won't know Flash Cannon - the 4 buffer moves will replace it).
But then, no one's ever going to have a level 1 Blastoise, are they? There are 10 moves between Flash Cannon and the lowest level a legal Blastoise can be at (36). Even a level 10 Blastoise will know 4 buffer moves (even without the copies), and even with the games being as hax as they are, they won't sink that low. So why copy some of the moves to create a buffer between the extra moves and the impossible level 1?
I doubt it's an attempt at foiling cheaters who generate their level 1 Blastoise, because if they're doing that they can just as easily give it Flash Cannon while they're at it.
I'm hard pressed to imagine any case where the buffer zone is needed. All I can think of is a trade between your level 1 Pokémon and an NPC's evolved Pokémon (which will have the same level) - in which case the evolved Pokémon may have access to a move it shouldn't. That's a very unique scenario, though, not least of all because.
Remember that this buffer zone thing only comes into play when the Pokémon itself is generated - it's useless from then on. I'm certain there are no evolved Pokémon that are generated in the actual games at such a low level that the buffer zone ever comes into play.
In short, why do evolved Pokémon's movesets contain two copies of some moves when they certainly don't need to?
(-) Flash Cannon
(-) Tackle
(-) Tail Whip
(-) Bubble
(-) Withdraw
(4) Tail Whip
(7) Bubble
(10) Withdraw
(13) Water Gun
(16) Bite
etc.
You can see that three moves have been copied over here (in red). Squirtle didn't have any copies, and Wartortle had 2 copied moves. The higher the evolution, the more moves get copied over into the "from start" section (no basic Pokémon have any copied moves - it's solely evolved Pokémon that do).
Why?
I (somewhat) understand why, if the Pokémon has some extra moves that can only be accessed through the use of Heart Scales (usually elemental punches; Flash Cannon in this case). Those extra moves are put right at the top of the moveset list, and the "from start" moves form a kind of buffer between them and any possible version of that Pokémon (in this case, even a level 1 Blastoise won't know Flash Cannon - the 4 buffer moves will replace it).
But then, no one's ever going to have a level 1 Blastoise, are they? There are 10 moves between Flash Cannon and the lowest level a legal Blastoise can be at (36). Even a level 10 Blastoise will know 4 buffer moves (even without the copies), and even with the games being as hax as they are, they won't sink that low. So why copy some of the moves to create a buffer between the extra moves and the impossible level 1?
I doubt it's an attempt at foiling cheaters who generate their level 1 Blastoise, because if they're doing that they can just as easily give it Flash Cannon while they're at it.
I'm hard pressed to imagine any case where the buffer zone is needed. All I can think of is a trade between your level 1 Pokémon and an NPC's evolved Pokémon (which will have the same level) - in which case the evolved Pokémon may have access to a move it shouldn't. That's a very unique scenario, though, not least of all because.
Remember that this buffer zone thing only comes into play when the Pokémon itself is generated - it's useless from then on. I'm certain there are no evolved Pokémon that are generated in the actual games at such a low level that the buffer zone ever comes into play.
In short, why do evolved Pokémon's movesets contain two copies of some moves when they certainly don't need to?