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Moveset released if Kyurem fused

WolfPP

Spriter/ Pixel Artist
  • 1,297
    Posts
    6
    Years
    Analyzing this video, I realized if Kyurem's player does not have the SCARY FACE or GLACIATE moves, when fused with Reshiram or Zekrom, White / Black Kyurem will not have in his moveset the FUSION FLARE / FUSION BOLT, ICE BURN / FREEZE SHOCK moves.
    Having this in mind and wanting to make my game as similar as possible to the official, I created the script below for when the player make fusion, Kyurem plus Reshiram or Zekrom:

    Inside 'Pokemon_Forms', above GENESECT code, paste:

    Spoiler:


    And done :D

    P.S: If anyone knew how to simplify the code, please help me! I'll be grateful!

    The DNA Splicers than I use:
    Spoiler:
     
    Last edited:
    Looks good. I may implement it into my game if I want
     
    I made a little improvement. But any chance to simplify it?
    Code:
    "onSetForm"=>proc{|pokemon,form|
       firstmove=   [:SCARYFACE,:FUSIONFLARE,:FUSIONBOLT]
       secondmove=  [:GLACIATE,:ICEBURN,:FREEZESHOCK]
       first=-1; second=-1
       for i in 0...4
         for j in 0...firstmove.length
           if isConst?(pokemon.moves[i].id,PBMoves,firstmove[j]); first=i; break; end
         end
         for k in 0...secondmove.length
           if isConst?(pokemon.moves[i].id,PBMoves,secondmove[k]); second=i; break; end
         end
         break if first>=0 || second>=0
       end
       # Automatically replace the old form's special move with the new one
       if form>0
         if pokemon.hasMove?(:SCARYFACE)
           oldmovepp=pokemon.moves[first].pp
           pokemon.moves[first] = PBMove.new(getID(PBMoves,:FUSIONFLARE)) if form==1
           pokemon.moves[first] = PBMove.new(getID(PBMoves,:FUSIONBOLT)) if form==2
           pokemon.moves[first].pp=[oldmovepp,pokemon.moves[first].totalpp].min       
         end
         if pokemon.hasMove?(:GLACIATE)
           oldmovepp=pokemon.moves[second].pp
           pokemon.moves[second] = PBMove.new(getID(PBMoves,:ICEBURN)) if form==1
           pokemon.moves[second] = PBMove.new(getID(PBMoves,:FREEZESHOCK)) if form==2
           pokemon.moves[second].pp=[oldmovepp,pokemon.moves[second].totalpp].min       
         end
       else
         if pokemon.hasMove?(:FUSIONFLARE) || pokemon.hasMove?(:FUSIONBOLT)
           oldmovepp=pokemon.moves[first].pp
           pokemon.moves[first] = PBMove.new(getID(PBMoves,:SCARYFACE))
           pokemon.moves[first].pp=[oldmovepp,pokemon.moves[first].totalpp].min       
         end
         if pokemon.hasMove?(:ICEBURN) || pokemon.hasMove?(:FREEZESHOCK)
           oldmovepp=pokemon.moves[second].pp
           pokemon.moves[second] = PBMove.new(getID(PBMoves,:GLACIATE))
           pokemon.moves[second].pp=[oldmovepp,pokemon.moves[second].totalpp].min       
         end
       end
    }
    })
     
    Analyzing this video, I realized if Kyurem's player does not have the SCARY FACE or GLACIATE moves, when fused with Reshiram or Zekrom, White / Black Kyurem will not have in his moveset the FUSION FLARE / FUSION BOLT, ICE BURN / FREEZE SHOCK moves.
    Having this in mind and wanting to make my game as similar as possible to the official, I created the script below for when the player make fusion, Kyurem plus Reshiram or Zekrom:

    Inside 'Pokemon_Forms', above GENESECT code, paste:

    Spoiler:


    And done :D

    P.S: If anyone knew how to simplify the code, please help me! I'll be grateful!

    The DNA Splicers than I use:
    Spoiler:

    What is that SDNA Splicers, plz explain.
     
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