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[MTG] canihascheeseburger.t2.dek

DonRoyale

Get on my choppa!
  • 1,723
    Posts
    16
    Years
    No, this isn't about cats.

    -12- Creatures

    -4- Bloodthrone Vampire
    -4- Pawn of Ulamog
    -2- Conquering Manticore
    -2- Siege-Gang Commander

    -24- Other Spells

    -4- Sarkhan the Mad
    -4- Domestication
    -3- Mind Control
    -1- Vapor Snare
    -4- Mark of Mutiny
    -2- Traitorous Instinct
    -4- Terminate

    -24- Lands

    -4- Crumbling Necropolis
    -4- Creeping Tar Pit
    -3- Dragonskull Summit
    -2- Drowned Catacomb
    -3- Scalding Tarn
    -3- Swamp
    -3- Island
    -2- Mountain

    So this deck pretty much plays out like this: You sit on your steal effects and abuse card advantage by (hopefully) trading creatures back and forth.

    A lot of the decks in the metagame that are using creatures often trade with one another (Nighthawk, BBE, Broodmate, etc.), and Domestication nabs just about everything in Standard bar Broodmate or Baneslayer, who are taken by the other steal effects in the deck (like Mind Control, for example), and Sphinx of Jwar Isle, who we pretty much fold to.

    I just want to play Domestication...IS THAT SO BAD?! ;;

    Let me know what you think! =D
     
    Last edited:
    Very interesting.

    Why no Lavaclaw? ;_;

    I think that perhaps this deck needs, uh, more... food. I mean Terminates.

    You probably don't have enough space. :(
     
    I can swap the Bolts for Terminates, and I was thinking that as I went to sleep last night. Major "FFFFFUUUU-" moment, lol.

    I find Tar Pit superior due to the fact that it can keep Planeswalkers in check much better.
     
    Well, as far as Grixis-colored decks go, I like to run 4 Tar Pit, 1 Drowned, 2 Lavaclaw, and 3 Dragonskull, with 26 land including 4 fetches.
     
    I'm fooling around with duals right now to test them. I had, in my old Grixis build:

    -4 Summits
    -4 Catacombs
    -2 Tar Pits
    -1 Reaches
    -3 Fetches

    I always think that with 5 targets, 3 fetches is ideal. That way you don't just make it a dead draw too early in the game.

    Perhaps your idea's best; 5 of each dual with the appropriate manlands in use. If the manabase gets too awkward, I'll update accordingly.
     
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