DonRoyale
Get on my choppa!
- 1,723
- Posts
- 16
- Years
- Age 34
- Windsor, Ontario, Canada
- Seen Nov 5, 2012
It's not my fault I'm the only person in the world (har har) who loves World Queller.
-18- Creatures
-4- World Queller
-4- Kor Cartographer
-4- Pilgrim's Eye
-2- Iona, Shield of Emeria
-4- Perimeter Captain
-20- Other Spells
-4- Brave the Elements
-4- Path to Exile
-4- Elspeth, Knight-Errant
-4- Oblivion Ring
-4- Expedition Map
-22- Lands
-4- Emeria, the Sky Ruin
-18- Plains
The general idea is to use the Cartographers to ramp to as many Plains as possible to get Emeria online. Then Queller begins to control the board, killing shroud and even protection creatures (TAKE THAT, BLOODWITCH!), and then, once the board's stabilized, start robbing their lands using Queller + Cartographer.
Path if necessary.
Dread Statuary seems like a solid idea for this, but I don't like the idea of dropping Plains. Even with 18 Plains, WQ and KC just work so well getting multiple lands to kill their lands with.
Knight of the White Orchid doesn't belong here. Please don't suggest it. It's OK turn 2 on the draw, it sucks in every other situation sans Pathing an opponent's creature in the midgame.
Captains hold the fort and soak the beats. They also eat removal like champs.
Iona's also an immediate lockdown card. Resolved, it's usually GG.
Let me know what you think! (Please! XD)
-18- Creatures
-4- World Queller
-4- Kor Cartographer
-4- Pilgrim's Eye
-2- Iona, Shield of Emeria
-4- Perimeter Captain
-20- Other Spells
-4- Brave the Elements
-4- Path to Exile
-4- Elspeth, Knight-Errant
-4- Oblivion Ring
-4- Expedition Map
-22- Lands
-4- Emeria, the Sky Ruin
-18- Plains
The general idea is to use the Cartographers to ramp to as many Plains as possible to get Emeria online. Then Queller begins to control the board, killing shroud and even protection creatures (TAKE THAT, BLOODWITCH!), and then, once the board's stabilized, start robbing their lands using Queller + Cartographer.
Path if necessary.
Dread Statuary seems like a solid idea for this, but I don't like the idea of dropping Plains. Even with 18 Plains, WQ and KC just work so well getting multiple lands to kill their lands with.
Knight of the White Orchid doesn't belong here. Please don't suggest it. It's OK turn 2 on the draw, it sucks in every other situation sans Pathing an opponent's creature in the midgame.
Captains hold the fort and soak the beats. They also eat removal like champs.
Iona's also an immediate lockdown card. Resolved, it's usually GG.
Let me know what you think! (Please! XD)