• Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Dawn, Gloria, Juliana, or Summer - which Pokémon protagonist is your favorite? Let us know by voting in our poll!
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

[MTG] quelledskies.t2.dek

DonRoyale

Get on my choppa!
  • 1,723
    Posts
    16
    Years
    It's not my fault I'm the only person in the world (har har) who loves World Queller.

    -18- Creatures

    -4- World Queller
    -4- Kor Cartographer
    -4- Pilgrim's Eye
    -2- Iona, Shield of Emeria
    -4- Perimeter Captain

    -20- Other Spells

    -4- Brave the Elements
    -4- Path to Exile
    -4- Elspeth, Knight-Errant
    -4- Oblivion Ring
    -4- Expedition Map

    -22- Lands

    -4- Emeria, the Sky Ruin
    -18- Plains

    The general idea is to use the Cartographers to ramp to as many Plains as possible to get Emeria online. Then Queller begins to control the board, killing shroud and even protection creatures (TAKE THAT, BLOODWITCH!), and then, once the board's stabilized, start robbing their lands using Queller + Cartographer.

    Path if necessary.

    Dread Statuary seems like a solid idea for this, but I don't like the idea of dropping Plains. Even with 18 Plains, WQ and KC just work so well getting multiple lands to kill their lands with.

    Knight of the White Orchid doesn't belong here. Please don't suggest it. It's OK turn 2 on the draw, it sucks in every other situation sans Pathing an opponent's creature in the midgame.

    Captains hold the fort and soak the beats. They also eat removal like champs.

    Iona's also an immediate lockdown card. Resolved, it's usually GG.

    Let me know what you think! (Please! XD)
     
    Back
    Top